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So, about defenses aka. PHB2 defenses feats
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<blockquote data-quote="keterys" data-source="post: 4754844" data-attributes="member: 43019"><p>You realize, of course, that you chose the race with the best defense bonus, took a feat that is being pointed at as part of the problem, and went with a heavy shield and specialization build, and demigod, and a +5 basic magic neck when it's actually fairly unlikely to occur, on top of having a base 14 in a tertiary stat which is actually fairly abnormal?</p><p></p><p>I mean, it's mostly a valid example, but I'm not sure it's any better than the opposing side of the argument using the following example:</p><p></p><p>21st Dwarf Laser Cleric / whatever / not demigod with a +4 neck (because he only has a 20th, 21st, and 22nd item and at least one of the 21st/22nd is his holy symbol, so he'll hang onto that +4 survival cloak or whatever)</p><p></p><p>Con 17 / Dex 10 / Wis 24 (Cha 22)</p><p></p><p>All sorts of non-defense feats, like all the domain ones from divine power, channel divinity, toughness, dwarven durability, etc</p><p></p><p>AC 33, Fort 27, Ref 24, Will 33</p><p></p><p>Not exactly a valuable contribution to the discussion, though.</p><p></p><p>P.S. If it helps, an equal level soldier would need a 5 to hit AC, 2 to hit Fort and Ref, and a 7 to hit Will. An equal level brute would need 9 for AC, 6 for Fort, 3 for Ref, 12 for Will. In the extraordinarily likely event of fighting a creature 3 levels higher, that'd be 2/2/2/4 for the soldier and 6/3/2/9 for the brute.</p></blockquote><p></p>
[QUOTE="keterys, post: 4754844, member: 43019"] You realize, of course, that you chose the race with the best defense bonus, took a feat that is being pointed at as part of the problem, and went with a heavy shield and specialization build, and demigod, and a +5 basic magic neck when it's actually fairly unlikely to occur, on top of having a base 14 in a tertiary stat which is actually fairly abnormal? I mean, it's mostly a valid example, but I'm not sure it's any better than the opposing side of the argument using the following example: 21st Dwarf Laser Cleric / whatever / not demigod with a +4 neck (because he only has a 20th, 21st, and 22nd item and at least one of the 21st/22nd is his holy symbol, so he'll hang onto that +4 survival cloak or whatever) Con 17 / Dex 10 / Wis 24 (Cha 22) All sorts of non-defense feats, like all the domain ones from divine power, channel divinity, toughness, dwarven durability, etc AC 33, Fort 27, Ref 24, Will 33 Not exactly a valuable contribution to the discussion, though. P.S. If it helps, an equal level soldier would need a 5 to hit AC, 2 to hit Fort and Ref, and a 7 to hit Will. An equal level brute would need 9 for AC, 6 for Fort, 3 for Ref, 12 for Will. In the extraordinarily likely event of fighting a creature 3 levels higher, that'd be 2/2/2/4 for the soldier and 6/3/2/9 for the brute. [/QUOTE]
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So, about defenses aka. PHB2 defenses feats
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