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General Tabletop Discussion
*Pathfinder & Starfinder
So, about defenses aka. PHB2 defenses feats
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<blockquote data-quote="DracoSuave" data-source="post: 4754875" data-attributes="member: 71571"><p>Had I gone Dragonborn, the will would be one point off, reflexes as well. Only 1 point difference each. Fort would be on target.</p><p></p><p>Half the stated problem is people specializing in armor and AC. I did as well... in a different direction, being mindful of my weakness and seeking to mitigate it. Why would I do a dumb-ass Hide armor build when Shield is easier and gives you more to work with?</p><p></p><p>+5 basic magic neck is unlikely to occur?!? By that point you'd have access to 10 +5 or better items, one of which could be a neck. But then again, what you call 'unlikely to occur' I call 'Ritual Caster'. A feat only -1- person in the party needs to take. In this example he's only sporting a +4 weapon (not signifigant to the point), because his attack bonus was pretty high, and one thing he's not hurting for is damage.</p><p></p><p>A 14 is abnormal? Given that the only feat with -major- requirements he'd want is Light Blade Mastery, and that's -way- out of reach, he doesn't have to worry about rocking his other attributes. His primary and secondary for his class is -covered-, so his weaker NAD is the next focus, because -that's smart.-</p><p></p><p>Robust Defenses is a problem? That was in instead of Great Fort and Iron Will, which he has -more- than enough feat room to put back in. Here I thought the problem was the feats that gave untyped bonuses. But if Robust D is a 'problem', they can be exchanged for GF, IW, or their epic +2 to certain save varients.</p><p></p><p></p><p></p><p></p><p></p><p>Crusader weapon covers your weapon and your holy symbol. And if your NAD is your achilles heel, you're foolish for ignoring it and going for armor instead.</p><p></p><p></p><p></p><p>You only get one divinity feat, one toughness, one dwarven durability.</p><p></p><p>So you have feat-room to get yourself where you need to go.</p><p></p><p>But then again, you're complaining you have no defense while you're dumping all your defense in exchange for hit points. What do you need a 17 Con for? Those extra couple hitpoints don't help you when you have defenses made of paper. Toughness is -overrated- in a build like this; it's better in a build when you get hit less often. Put some of those Con points into Strenth, pick up shield feats, get your reflex up to a less terribad level, because -you have the feat room to do it.-</p><p></p><p>Seriously. It isn't hard to get good defenses in this game. You just have to -bother to take them- with the feat room you have.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4754875, member: 71571"] Had I gone Dragonborn, the will would be one point off, reflexes as well. Only 1 point difference each. Fort would be on target. Half the stated problem is people specializing in armor and AC. I did as well... in a different direction, being mindful of my weakness and seeking to mitigate it. Why would I do a dumb-ass Hide armor build when Shield is easier and gives you more to work with? +5 basic magic neck is unlikely to occur?!? By that point you'd have access to 10 +5 or better items, one of which could be a neck. But then again, what you call 'unlikely to occur' I call 'Ritual Caster'. A feat only -1- person in the party needs to take. In this example he's only sporting a +4 weapon (not signifigant to the point), because his attack bonus was pretty high, and one thing he's not hurting for is damage. A 14 is abnormal? Given that the only feat with -major- requirements he'd want is Light Blade Mastery, and that's -way- out of reach, he doesn't have to worry about rocking his other attributes. His primary and secondary for his class is -covered-, so his weaker NAD is the next focus, because -that's smart.- Robust Defenses is a problem? That was in instead of Great Fort and Iron Will, which he has -more- than enough feat room to put back in. Here I thought the problem was the feats that gave untyped bonuses. But if Robust D is a 'problem', they can be exchanged for GF, IW, or their epic +2 to certain save varients. Crusader weapon covers your weapon and your holy symbol. And if your NAD is your achilles heel, you're foolish for ignoring it and going for armor instead. You only get one divinity feat, one toughness, one dwarven durability. So you have feat-room to get yourself where you need to go. But then again, you're complaining you have no defense while you're dumping all your defense in exchange for hit points. What do you need a 17 Con for? Those extra couple hitpoints don't help you when you have defenses made of paper. Toughness is -overrated- in a build like this; it's better in a build when you get hit less often. Put some of those Con points into Strenth, pick up shield feats, get your reflex up to a less terribad level, because -you have the feat room to do it.- Seriously. It isn't hard to get good defenses in this game. You just have to -bother to take them- with the feat room you have. [/QUOTE]
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