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*Pathfinder & Starfinder
So, about defenses aka. PHB2 defenses feats
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<blockquote data-quote="Bayuer" data-source="post: 4756587" data-attributes="member: 61817"><p>They based on the DMG guidlines and I used medium monster to this calculations. You see. Skirmisher have almost all of his stats in middle. That's why I used this numbers. Now some monsters are flawed and balanced by designers to be more fun, and some numbers my vary, but it's not -5 to +5 changes! It's -2 to +2 for attacks and it's ok! You find one monster that attack isn't the same as in DMG guide. So what if almost 99% of them are correct?</p><p></p><p>Ok so give me this? You think that you DPR calculation is showing something? It shows even less, becouse it's not including many factors. The fight is too situational. I just made simple (even baby can do it I think, calculation, nothing realy big) and saw that when levels go higher the chance of hitting NADs compared to hitting AC is drasticly lowered. I just don't buy that this is what designers have in they mind, if this was realy what they intended they change they minds, becouse we have PHB2 feats.</p><p></p><p>The calculations don't take it into account becouse monsters should always have more benefit from terrain or slighty better than PCs, cover etc. can be maintainded by everyone, monsters to have tactics, powers are temporary and they occasional (unless some players just take every NADs boosting powers with aren't too many). Amazingly there are more powers that boos you AC than NADs... What for if they are good enought!</p><p>---</p><p>Maybe it's time to sumarize, why I thing math is broken:</p><p>1)Average math shows that your NAds, AC and to hit chance is lower than on epic. The gap is huge for NADs specialy.</p><p>2)The attacks vs. AC compared to NADs attacks do the same damage, but NADs attack place nasty effects and have very, very easier time to hit than AC attacks.</p><p>3)The PHB2 feats came out and they fix the gap my math showed to me. To be realy precize I think paragon +2 feats are alos feat fixes (or at least must have feats).</p><p>4)Fight on epic becouse of this math gaps make game longer and grindy.</p><p>5)Hitting on 2-5 isn't fun at all! Hitting in response on 15+ too. As KarinsDad said I don't think that this is sweet spot designers were talking about.</p><p>6)I saw too many errated thing that should work from beginning. a) The first example are Skill Challanges that even after errata are so bad... I don't know who do the math there, but he just made so many mistakes. b)Adventurers Vault masterwork armors.</p><p></p><p>About Epic being not difficult. It's the designers fault again that they gave to many healing options and the DMs who thorws n-1, n fights on epic party! With current math I no wonder why, becouse the more compex fights will last toooooo many time. If the math is fixed you could make PCs fight at n+1 fight (as easy) and so one and all will be just fine!</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Bayuer, post: 4756587, member: 61817"] They based on the DMG guidlines and I used medium monster to this calculations. You see. Skirmisher have almost all of his stats in middle. That's why I used this numbers. Now some monsters are flawed and balanced by designers to be more fun, and some numbers my vary, but it's not -5 to +5 changes! It's -2 to +2 for attacks and it's ok! You find one monster that attack isn't the same as in DMG guide. So what if almost 99% of them are correct? Ok so give me this? You think that you DPR calculation is showing something? It shows even less, becouse it's not including many factors. The fight is too situational. I just made simple (even baby can do it I think, calculation, nothing realy big) and saw that when levels go higher the chance of hitting NADs compared to hitting AC is drasticly lowered. I just don't buy that this is what designers have in they mind, if this was realy what they intended they change they minds, becouse we have PHB2 feats. The calculations don't take it into account becouse monsters should always have more benefit from terrain or slighty better than PCs, cover etc. can be maintainded by everyone, monsters to have tactics, powers are temporary and they occasional (unless some players just take every NADs boosting powers with aren't too many). Amazingly there are more powers that boos you AC than NADs... What for if they are good enought! --- Maybe it's time to sumarize, why I thing math is broken: 1)Average math shows that your NAds, AC and to hit chance is lower than on epic. The gap is huge for NADs specialy. 2)The attacks vs. AC compared to NADs attacks do the same damage, but NADs attack place nasty effects and have very, very easier time to hit than AC attacks. 3)The PHB2 feats came out and they fix the gap my math showed to me. To be realy precize I think paragon +2 feats are alos feat fixes (or at least must have feats). 4)Fight on epic becouse of this math gaps make game longer and grindy. 5)Hitting on 2-5 isn't fun at all! Hitting in response on 15+ too. As KarinsDad said I don't think that this is sweet spot designers were talking about. 6)I saw too many errated thing that should work from beginning. a) The first example are Skill Challanges that even after errata are so bad... I don't know who do the math there, but he just made so many mistakes. b)Adventurers Vault masterwork armors. About Epic being not difficult. It's the designers fault again that they gave to many healing options and the DMs who thorws n-1, n fights on epic party! With current math I no wonder why, becouse the more compex fights will last toooooo many time. If the math is fixed you could make PCs fight at n+1 fight (as easy) and so one and all will be just fine! Cheers! [/QUOTE]
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