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*Pathfinder & Starfinder
So, about defenses aka. PHB2 defenses feats
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<blockquote data-quote="Jhaelen" data-source="post: 4757018" data-attributes="member: 46713"><p>Okay.</p><p></p><p>For the same reason it's good for monsters, I guess. Your weak NAD(s) will not be attacked in every encounter. Your weak NAD could be zero and you would never notice the effect if it's never attacked by anyone.</p><p></p><p>When I created my set of sample pcs there's only been one character that actually had a NAD drop of 5: the halfling rogue. For all other race/class combos the NAD drop was at most 4. Simply choosing appropriate combinations will help to alleviate the problem. If the player is sensitive about the problem he will create the character in a way that will minimize his weaknesses.</p><p></p><p>We are actually in agreement here.</p><p></p><p>And this is where we disagree <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Ah, I'm sorry then. If that's what you meant, I'm inclined to agree.Indeed!</p><p>Maybe. I'm getting a feeling I'm not going to convince anyone no matter what numbers I come up with...</p><p>Again: This is a completely theoretical construct. First: if the character chooses to completely neglect one of his NADS, he _deserves_ to be hit 95% of the time in the end game (if he should ever get there, which I doubt). Extremely low NADs are a direct result of too much min-maxing. If the player decides to put his two weakest ability scores into stats that define one of his defenses and he never increases any of them, whose fault is it that the NAD is low?</p><p></p><p>That's like complaining that your Fighter never hits after putting a 10 into Strength.</p><p></p><p>Now, it's true that there are character builds that concentrate on two stats that add to the same defense. This means you've been put at a disadvantage by the build's design and are going to be in trouble if you don't take some measures to increase your other defenses. And that's precisely the reason why there are new feats that increase defenses: To fix certain, disadvantaged builds.</p><p>The Tarrasque's Fort attack is not an at-will and it can no longer be used when it's bloodied. And what if you're facing the Tarrasque and your weak NAD is Will?</p><p></p><p>The dragon's Will attack is usable once per encounter. And if you avoid flanking the dragon, it's Reflex attacks aren't at-will either.</p><p>Well, you proved, that, yes, same level epic attacks _can_ hit 95% of the time, but not that they actually _will_ in a realistic encounter.</p><p>How did you guess? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Let me ask you a question: <strong>How do you feel about aura powers that do auto-damage?</strong></p><p>Isn't it incredibly unfair and a sure sign of broken math that they will hit you 100% of the time, no matter how high your defenses are?</p><p>Define reasonable!</p><p>You're also ignoring the effect of powers again. And I won't let the argument count that you may have run out of dailies or picked the wrong-party setup or whatever. You're talking about a level 30 party here! They will _never_ be in a fight against an Ancient Red dragon if they're completely unprepared.</p><p>I noticed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jhaelen, post: 4757018, member: 46713"] Okay. For the same reason it's good for monsters, I guess. Your weak NAD(s) will not be attacked in every encounter. Your weak NAD could be zero and you would never notice the effect if it's never attacked by anyone. When I created my set of sample pcs there's only been one character that actually had a NAD drop of 5: the halfling rogue. For all other race/class combos the NAD drop was at most 4. Simply choosing appropriate combinations will help to alleviate the problem. If the player is sensitive about the problem he will create the character in a way that will minimize his weaknesses. We are actually in agreement here. And this is where we disagree :) Ah, I'm sorry then. If that's what you meant, I'm inclined to agree.Indeed! Maybe. I'm getting a feeling I'm not going to convince anyone no matter what numbers I come up with... Again: This is a completely theoretical construct. First: if the character chooses to completely neglect one of his NADS, he _deserves_ to be hit 95% of the time in the end game (if he should ever get there, which I doubt). Extremely low NADs are a direct result of too much min-maxing. If the player decides to put his two weakest ability scores into stats that define one of his defenses and he never increases any of them, whose fault is it that the NAD is low? That's like complaining that your Fighter never hits after putting a 10 into Strength. Now, it's true that there are character builds that concentrate on two stats that add to the same defense. This means you've been put at a disadvantage by the build's design and are going to be in trouble if you don't take some measures to increase your other defenses. And that's precisely the reason why there are new feats that increase defenses: To fix certain, disadvantaged builds. The Tarrasque's Fort attack is not an at-will and it can no longer be used when it's bloodied. And what if you're facing the Tarrasque and your weak NAD is Will? The dragon's Will attack is usable once per encounter. And if you avoid flanking the dragon, it's Reflex attacks aren't at-will either. Well, you proved, that, yes, same level epic attacks _can_ hit 95% of the time, but not that they actually _will_ in a realistic encounter. How did you guess? :D Let me ask you a question: [b]How do you feel about aura powers that do auto-damage?[/b] Isn't it incredibly unfair and a sure sign of broken math that they will hit you 100% of the time, no matter how high your defenses are? Define reasonable! You're also ignoring the effect of powers again. And I won't let the argument count that you may have run out of dailies or picked the wrong-party setup or whatever. You're talking about a level 30 party here! They will _never_ be in a fight against an Ancient Red dragon if they're completely unprepared. I noticed :) [/QUOTE]
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