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General Tabletop Discussion
*Pathfinder & Starfinder
So, about defenses aka. PHB2 defenses feats
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<blockquote data-quote="Jhaelen" data-source="post: 4757058" data-attributes="member: 46713"><p>*takes a deep breath*</p><p>All right. Take a function with n variables, each of which may range from negative infinity to positive infinity. Obviously choosing a zero for every variable will give you a good idea about the function, since zero is right in the middle of the parameter range, right?</p><p>Surely, you don't expect me to take that guess seriously, right?</p><p>Well, actually my calculations include more factors than yours, like actual characters <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>I'll ignore the rudeness for a moment to point out that this is precisely why I don't think your calculations show anything useful: they're simple. Too simple. You simplify a complex problem until it's no longer properly modeled by your numbers.</p><p>If I simplify the range of possible colors by assuming that the red, green and blue components of a colour are either zero or one, I get a total of 8 colours. Do you believe that's an accurate representation of the possible colour range?</p><p>Damn those stupid designers! If only they'd hired you to do the math for them! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I'll be happy to hear about your proposed solution <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Not really, since it would still be a 75% chance to stun them every round (if your assumed 95% chance was accurate, which it doesn't seem to be since none of my eight example characters on level 24 had a defense lower than 31 (32 if human)).</p><p>Well, even if the fighter is only hit every other round it would still be a fight that's dragged out, compared to others fights at that level that don't invlove stun powers, right?</p><p></p><p>Have you checked out the thread about the dracolich?</p><p></p><p>I think, the problem is the stun condition, not the to-hit chances. (Too) High to-hit chances just exacerbate the problem, they're not the cause.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 4757058, member: 46713"] *takes a deep breath* All right. Take a function with n variables, each of which may range from negative infinity to positive infinity. Obviously choosing a zero for every variable will give you a good idea about the function, since zero is right in the middle of the parameter range, right? Surely, you don't expect me to take that guess seriously, right? Well, actually my calculations include more factors than yours, like actual characters :) I'll ignore the rudeness for a moment to point out that this is precisely why I don't think your calculations show anything useful: they're simple. Too simple. You simplify a complex problem until it's no longer properly modeled by your numbers. If I simplify the range of possible colors by assuming that the red, green and blue components of a colour are either zero or one, I get a total of 8 colours. Do you believe that's an accurate representation of the possible colour range? Damn those stupid designers! If only they'd hired you to do the math for them! ;) I'll be happy to hear about your proposed solution :) Not really, since it would still be a 75% chance to stun them every round (if your assumed 95% chance was accurate, which it doesn't seem to be since none of my eight example characters on level 24 had a defense lower than 31 (32 if human)). Well, even if the fighter is only hit every other round it would still be a fight that's dragged out, compared to others fights at that level that don't invlove stun powers, right? Have you checked out the thread about the dracolich? I think, the problem is the stun condition, not the to-hit chances. (Too) High to-hit chances just exacerbate the problem, they're not the cause. [/QUOTE]
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