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General Tabletop Discussion
*Pathfinder & Starfinder
So, about defenses aka. PHB2 defenses feats
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<blockquote data-quote="KarinsDad" data-source="post: 4758474" data-attributes="member: 2011"><p>Uh huh. Right. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p></p><p>Yes, it is a good thing. It's a good thing that they fixed the NAD math.</p><p></p><p>I don't like using feats to fix math, but at least they recognized the problem.</p><p></p><p></p><p>But, those feats were not created for just that type of PC, but for all PCs. Take for example the balanced PC (that you conveniently ignored <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />):</p><p></p><p>21: 30 75% 85%</p><p>22: 31 75% 85%</p><p>23: 32 75% 85%</p><p>24: 33 75% 85%</p><p>25: 33 80% 90%</p><p>26: 34 80% 90%</p><p>27: 35 80% 90%</p><p>28: 36 80% 90%</p><p>29: 36 85% 95%</p><p>30: 37 85% 95%</p><p></p><p>Those feats help this type of balanced build as well, especially considering how easily higher level foes hit nearly all of the time against the balanced NADs. Hence, the fact that WotC added them actually supports our POV since the math is broken as per this balanced example (which was not mine). </p><p></p><p></p><p></p><p>Actually, you have that totally backwards. Before release, the designers stated that the elegance of 4E is that one does not HAVE to plan their PC far ahead.</p><p></p><p>One can retrain feats and powers and such so that if one does not plan ahead, he is still ok.</p><p></p><p>This is not the default assumption. Sure, many players do this, but one is not supposed to be forced to do it.</p><p></p><p></p><p></p><p>Actually, I did not claim that. We were talking about aura damage.</p><p></p><p>"Aura damage can partially or fully be negated by magical items."</p><p></p><p>For example, many auras do necrotic damage or fire damage. Black Iron Armor would protect nicely against these types of aura damage.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4758474, member: 2011"] Uh huh. Right. :lol: Yes, it is a good thing. It's a good thing that they fixed the NAD math. I don't like using feats to fix math, but at least they recognized the problem. But, those feats were not created for just that type of PC, but for all PCs. Take for example the balanced PC (that you conveniently ignored ;)): 21: 30 75% 85% 22: 31 75% 85% 23: 32 75% 85% 24: 33 75% 85% 25: 33 80% 90% 26: 34 80% 90% 27: 35 80% 90% 28: 36 80% 90% 29: 36 85% 95% 30: 37 85% 95% Those feats help this type of balanced build as well, especially considering how easily higher level foes hit nearly all of the time against the balanced NADs. Hence, the fact that WotC added them actually supports our POV since the math is broken as per this balanced example (which was not mine). Actually, you have that totally backwards. Before release, the designers stated that the elegance of 4E is that one does not HAVE to plan their PC far ahead. One can retrain feats and powers and such so that if one does not plan ahead, he is still ok. This is not the default assumption. Sure, many players do this, but one is not supposed to be forced to do it. Actually, I did not claim that. We were talking about aura damage. "Aura damage can partially or fully be negated by magical items." For example, many auras do necrotic damage or fire damage. Black Iron Armor would protect nicely against these types of aura damage. [/QUOTE]
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So, about defenses aka. PHB2 defenses feats
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