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General Tabletop Discussion
*Pathfinder & Starfinder
So, about defenses aka. PHB2 defenses feats
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<blockquote data-quote="DracoSuave" data-source="post: 4758589" data-attributes="member: 71571"><p>16/16/14 isn't doable, as noted before.</p><p></p><p>But, regardless. Your secondary stat: Wisdom. You're not looking for that to be high until epic if you're orbizard anyways. -2 vs -3 isn't that big a deal at heroic. So 14 isn't lame. Regardless, you're not worried about defenses when you're lockdown. Autohit monsters don't autohit when they're permastunned. But if you're not going for permastun, there's not a lot of difference between 14 and 16.</p><p></p><p>Con... Are you trying to tell me +1 to your defenses once per encounter is somehow better than your defenses balanced in -all- encounters?</p><p></p><p>Dex is the problem child, admittedly. If your going for a Int/Dex build you're going to suffer in the defensive department no matter what you do.</p><p></p><p>But for Con and Dex, what are you losing -exactly- by going 14?</p><p></p><p></p><p>Also, to KarinsDad: Did you forget the part where the advice that tells you where to spend your attributes for a wizard says for a control wizard: "Putting a good score in Constitution can help you stay alive by increasing your hit points and healing surges, <strong>as well as contributing to your Fortitude defense</strong>," and for war wizard: "Even if you don’t, Constitution increases your hit points, healing surges, a<strong>nd Fortitude defense</strong>." The advice says: Hey. Mind your Fortitude.</p><p></p><p>But let's look at that final array, 24/20/20 (before racial).</p><p></p><p>That's, as noted before, +7/+7/+7. Epic geared out to level 30, that's 7+15+6+10=38. Solos have a bonus to hit, so they're not really indicative of a normal creature of that level. Red Dragons are more accurate... they're SOLO, they're -supposed to be-. </p><p></p><p>Godforged Collosus is the last non-solo in the book. +30 vs Reflex, or an 8 to hit.</p><p>Earthrage Battlebriar, +30 vs Reflex, an 8 to hit</p><p>Atropal, +29 vs reflex and +27 to reflex, an 9 to hit or an 11.</p><p></p><p>(Granted, elites also have a bonus to hit, but as you can see, it's far from the autohit)</p><p></p><p>Of course, that's -before- counting your racial/class modifiers.</p><p></p><p>Granted, yes, the level 30 solo needs 3s to hit you on that -before racial/class- modifiers. But it's a -solo-. It doesn't have an aura, and those 'auto hit powers' are not -at-wills-. It isn't 'hitting you every round with auto hit powers' because it -can't-. </p><p></p><p>Let not -facts- get in the way of a good fear and loathing argument mind you.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4758589, member: 71571"] 16/16/14 isn't doable, as noted before. But, regardless. Your secondary stat: Wisdom. You're not looking for that to be high until epic if you're orbizard anyways. -2 vs -3 isn't that big a deal at heroic. So 14 isn't lame. Regardless, you're not worried about defenses when you're lockdown. Autohit monsters don't autohit when they're permastunned. But if you're not going for permastun, there's not a lot of difference between 14 and 16. Con... Are you trying to tell me +1 to your defenses once per encounter is somehow better than your defenses balanced in -all- encounters? Dex is the problem child, admittedly. If your going for a Int/Dex build you're going to suffer in the defensive department no matter what you do. But for Con and Dex, what are you losing -exactly- by going 14? Also, to KarinsDad: Did you forget the part where the advice that tells you where to spend your attributes for a wizard says for a control wizard: "Putting a good score in Constitution can help you stay alive by increasing your hit points and healing surges, [B]as well as contributing to your Fortitude defense[/B]," and for war wizard: "Even if you don’t, Constitution increases your hit points, healing surges, a[B]nd Fortitude defense[/B]." The advice says: Hey. Mind your Fortitude. But let's look at that final array, 24/20/20 (before racial). That's, as noted before, +7/+7/+7. Epic geared out to level 30, that's 7+15+6+10=38. Solos have a bonus to hit, so they're not really indicative of a normal creature of that level. Red Dragons are more accurate... they're SOLO, they're -supposed to be-. Godforged Collosus is the last non-solo in the book. +30 vs Reflex, or an 8 to hit. Earthrage Battlebriar, +30 vs Reflex, an 8 to hit Atropal, +29 vs reflex and +27 to reflex, an 9 to hit or an 11. (Granted, elites also have a bonus to hit, but as you can see, it's far from the autohit) Of course, that's -before- counting your racial/class modifiers. Granted, yes, the level 30 solo needs 3s to hit you on that -before racial/class- modifiers. But it's a -solo-. It doesn't have an aura, and those 'auto hit powers' are not -at-wills-. It isn't 'hitting you every round with auto hit powers' because it -can't-. Let not -facts- get in the way of a good fear and loathing argument mind you. [/QUOTE]
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