Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So, about defenses aka. PHB2 defenses feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bayuer" data-source="post: 4758629" data-attributes="member: 61817"><p>No nobody but players who knows the math and rules. As an example my parties playing on epic didn't worry about auras (many healings) and they focues to avoid effects, becouse they were annoying. Not every aura do damage! Someg gives penalties to attacks etc. Anyway this is what makes monsters more challenging! Not ability to easier hit vs. NADs.</p><p></p><p></p><p>But you forget about something. Even your best NAD will be hitted on 8 at late epic. It is you best NAD that at least should be hitted on 10! Your lowest fall 6-7 behind if they are balances... Both will be hitted on 2. If you will adjust only you primary and secondary defenses then medium will be hitted on 5-6 and lowest on 2. As you can see this isn't balanced as it should be. I understand the logic of flaws but this isn't flaw. It's just to big gap between highest and lowers NADs.</p><p></p><p></p><p>There aren't any feats in this build as you can see. Why? Becouse we are talking here that feats fix the math! And if you are saying that this builds should have feats included then you just simple agree with me, that this feats are fixes and must-have feats what is almost the same thing.</p><p></p><p>I don't have to calculate all possible encounters. I was already playing at epic. I can say that the only threatening fights are on first levels of heroic. Later you have to many power to be killed (but it still can happen). You see I think everybody knows that fights L-1, L and L+1 are to easy for PCs to be taken as an example. This fights aren't to kill PCs. They are for PCs to win them. If you (and other in this thread) are trying to convince others that even this fights should be dangerous they are just not read DMG to good. But now you are trying tho convince me that fights will be more threatening if monsters can hit players easier. It is true. But not the same level monsters!</p><p></p><p>Let's look at this example. The same level monster hit PC AC at 12+ on die and atack makes 2k6+8 dmg. The same monster targeting his best NAD will hit PC on 10, mediums on 3-5 and do the same amount od dmg + effect (yes I still bring this up, becouse it is so obiovous that there is something wrong with NAD attacks compared to AC attacks and in the same way, with balance of monsters). Now this speaks for itself. Now I want to make the fight more threating. I will give them higher level monster. L+5. AC is hitted on 7. Best NAD on 5 and the middle on 2... What a nonsesne.</p><p></p><p>If you take feats (Rebous Defenses and Epic feats for your lowest NADs). Higher NAD hitted on 12, medium on 9-11. When i now throw at them L+5 monster it makes sense!</p><p>Best NAD hitted on 7 on lowest on 4-6! This is how I make fights more threatening and how DMG descibe this.</p><p></p><p>Now. This feats fixes are just bad. They are must-have feats. Withut them you are just punch bag etc.</p><p></p><p></p><p>It's not the same. PCs have hareder time to hit monsters NADs! (-3 to attack gap on epic). Please go and look to MM and you will see this. This adamantine Dragon from experct is just killing, Phane posted by KarinsDad etc.</p><p></p><p></p><p>Yes a little. I can say you in my games grind exist, all in my group says that solos are not dangerous and leader is must-have becouse of saves and healing (we don't even need to use Healing Potions) in fights.</p><p></p><p></p><p>Well maybe you answered them, but in this huge post fights people can just lose what everybody was trying to say. If you be so kind, please respond to all of my points and we can already end this thread.</p></blockquote><p></p>
[QUOTE="Bayuer, post: 4758629, member: 61817"] No nobody but players who knows the math and rules. As an example my parties playing on epic didn't worry about auras (many healings) and they focues to avoid effects, becouse they were annoying. Not every aura do damage! Someg gives penalties to attacks etc. Anyway this is what makes monsters more challenging! Not ability to easier hit vs. NADs. But you forget about something. Even your best NAD will be hitted on 8 at late epic. It is you best NAD that at least should be hitted on 10! Your lowest fall 6-7 behind if they are balances... Both will be hitted on 2. If you will adjust only you primary and secondary defenses then medium will be hitted on 5-6 and lowest on 2. As you can see this isn't balanced as it should be. I understand the logic of flaws but this isn't flaw. It's just to big gap between highest and lowers NADs. There aren't any feats in this build as you can see. Why? Becouse we are talking here that feats fix the math! And if you are saying that this builds should have feats included then you just simple agree with me, that this feats are fixes and must-have feats what is almost the same thing. I don't have to calculate all possible encounters. I was already playing at epic. I can say that the only threatening fights are on first levels of heroic. Later you have to many power to be killed (but it still can happen). You see I think everybody knows that fights L-1, L and L+1 are to easy for PCs to be taken as an example. This fights aren't to kill PCs. They are for PCs to win them. If you (and other in this thread) are trying to convince others that even this fights should be dangerous they are just not read DMG to good. But now you are trying tho convince me that fights will be more threatening if monsters can hit players easier. It is true. But not the same level monsters! Let's look at this example. The same level monster hit PC AC at 12+ on die and atack makes 2k6+8 dmg. The same monster targeting his best NAD will hit PC on 10, mediums on 3-5 and do the same amount od dmg + effect (yes I still bring this up, becouse it is so obiovous that there is something wrong with NAD attacks compared to AC attacks and in the same way, with balance of monsters). Now this speaks for itself. Now I want to make the fight more threating. I will give them higher level monster. L+5. AC is hitted on 7. Best NAD on 5 and the middle on 2... What a nonsesne. If you take feats (Rebous Defenses and Epic feats for your lowest NADs). Higher NAD hitted on 12, medium on 9-11. When i now throw at them L+5 monster it makes sense! Best NAD hitted on 7 on lowest on 4-6! This is how I make fights more threatening and how DMG descibe this. Now. This feats fixes are just bad. They are must-have feats. Withut them you are just punch bag etc. It's not the same. PCs have hareder time to hit monsters NADs! (-3 to attack gap on epic). Please go and look to MM and you will see this. This adamantine Dragon from experct is just killing, Phane posted by KarinsDad etc. Yes a little. I can say you in my games grind exist, all in my group says that solos are not dangerous and leader is must-have becouse of saves and healing (we don't even need to use Healing Potions) in fights. Well maybe you answered them, but in this huge post fights people can just lose what everybody was trying to say. If you be so kind, please respond to all of my points and we can already end this thread. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So, about defenses aka. PHB2 defenses feats
Top