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So, about defenses aka. PHB2 defenses feats
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<blockquote data-quote="DracoSuave" data-source="post: 4759407" data-attributes="member: 71571"><p>Please pay attention:</p><p></p><p></p><p></p><p><em>editted, damn I made a math error</em></p><p></p><p>Note. Balanced NADs. And they are balanced at the level of the highest NAD.</p><p></p><p>Argue that if you like, the proof is above.</p><p></p><p>'But you can't!'</p><p></p><p>But I did. Done. And in a way that is perfectly viable. </p><p></p><p></p><p></p><p>+7/+7/+6.</p></blockquote><p>Now if you will put here racial bonuses you can make it +7/+6/+5. With Demigod. +7/+7/+6, but this is so, so specific build.[/quote]</p><p></p><p>No, no Demigod necessary.</p><p></p><p></p><p></p><p>Putting a 16 in your primary stat, +2 from race = 18. So no. It is -exactly- where it should be.</p><p></p><p></p><p></p><p>Prove you need a 16 in your secondary at level 1 before racial adjustments. You can't. Because the effect is -secondary.- Abandon this dogma that your secondary must be tricked to the max. That is the -real- math problem here. You are pimping your offense at the expense of your defense.</p><p></p><p></p><p></p><p>Again, pay attention. +7/+7/+6 before racials and class.</p><p></p><p>And AC isn't hit on 9 if you're taking armor feats.</p><p></p><p>And comparing average hits of monsters' encounter powers is Fear and Loathing. They CANNOT HIT YOU EVERY ROUND WITH ENCOUNTER POWERS.</p><p></p><p></p><p></p><p>Well, find some level 30 non-solo monsters in the MM. Do it. YOU CANNOT.</p><p></p><p></p><p></p><p>Good point. I should use the normal soldiers at level 30. How many are there? Zero? Good point indeed.</p><p></p><p></p><p></p><p>Solos are not Normal monsters. They are solos. Who's making numbers here? And those are with encounter powers.</p><p></p><p></p><p></p><p>Well, show me the ability of those solos to hit your NADS every round at will. You can't. Because they don't have at-wills like that.</p><p></p><p>But that's okay. We can -pretend- their non-at-will powers are launched every round at will if it makes you happy.</p><p></p><p>I won't.</p><p></p><p>I don't dispute the idea that they included certain feats as math fixes to balance the NADs, not one bit. I call those math fixes 'Great Fortitude, Iron Will, and Lightning Reflexes.' I suspect they originally planned for characters to balance out three attributes, not merely two. But char-op monkeys like to push their offense to the max, and so the 'max two atts' meme caught hold. Now, the result of that is you have one NAD that will always be a complete achilles heel. The cost of pure offense is a weakness. </p><p></p><p>But the thing is, you can remove that achilles heel without sacrificing your ability to hit. The only thing you sacrifice is your secondary effects. For a sorcerer, for example, do you -really- lose out by not going so heavily into only one of Strength or Dexterity? It's at most 2 points of damage at levels where your at-wills deal a <em>minimum</em> of 31 damage. A wizard's saves for one monster/encounter are at -9 rather than -11. An avenger deals 10 damage rather than 12 from his Censure. </p><p></p><p>It -truly- is NOT a huge difference, but the return is being able to bring up defense against -every- monster you fight until you get to that final battle against the really big bad who is five levels higher than you and will own you -anyways.-</p><p></p><p>You -can- balance your NADs out, and with negligible loss to your utility. In fact, your utility might increase because the -options- you gain for powers increase.</p><p>[/QUOTE]</p>
[QUOTE="DracoSuave, post: 4759407, member: 71571"] Please pay attention: [I]editted, damn I made a math error[/I] Note. Balanced NADs. And they are balanced at the level of the highest NAD. Argue that if you like, the proof is above. 'But you can't!' But I did. Done. And in a way that is perfectly viable. +7/+7/+6. [/quote] Now if you will put here racial bonuses you can make it +7/+6/+5. With Demigod. +7/+7/+6, but this is so, so specific build.[/quote] No, no Demigod necessary. Putting a 16 in your primary stat, +2 from race = 18. So no. It is -exactly- where it should be. Prove you need a 16 in your secondary at level 1 before racial adjustments. You can't. Because the effect is -secondary.- Abandon this dogma that your secondary must be tricked to the max. That is the -real- math problem here. You are pimping your offense at the expense of your defense. Again, pay attention. +7/+7/+6 before racials and class. And AC isn't hit on 9 if you're taking armor feats. And comparing average hits of monsters' encounter powers is Fear and Loathing. They CANNOT HIT YOU EVERY ROUND WITH ENCOUNTER POWERS. Well, find some level 30 non-solo monsters in the MM. Do it. YOU CANNOT. Good point. I should use the normal soldiers at level 30. How many are there? Zero? Good point indeed. Solos are not Normal monsters. They are solos. Who's making numbers here? And those are with encounter powers. Well, show me the ability of those solos to hit your NADS every round at will. You can't. Because they don't have at-wills like that. But that's okay. We can -pretend- their non-at-will powers are launched every round at will if it makes you happy. I won't. I don't dispute the idea that they included certain feats as math fixes to balance the NADs, not one bit. I call those math fixes 'Great Fortitude, Iron Will, and Lightning Reflexes.' I suspect they originally planned for characters to balance out three attributes, not merely two. But char-op monkeys like to push their offense to the max, and so the 'max two atts' meme caught hold. Now, the result of that is you have one NAD that will always be a complete achilles heel. The cost of pure offense is a weakness. But the thing is, you can remove that achilles heel without sacrificing your ability to hit. The only thing you sacrifice is your secondary effects. For a sorcerer, for example, do you -really- lose out by not going so heavily into only one of Strength or Dexterity? It's at most 2 points of damage at levels where your at-wills deal a [I]minimum[/I] of 31 damage. A wizard's saves for one monster/encounter are at -9 rather than -11. An avenger deals 10 damage rather than 12 from his Censure. It -truly- is NOT a huge difference, but the return is being able to bring up defense against -every- monster you fight until you get to that final battle against the really big bad who is five levels higher than you and will own you -anyways.- You -can- balance your NADs out, and with negligible loss to your utility. In fact, your utility might increase because the -options- you gain for powers increase. [/QUOTE]
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