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General Tabletop Discussion
*Pathfinder & Starfinder
So, about defenses aka. PHB2 defenses feats
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<blockquote data-quote="KarinsDad" data-source="post: 4759500" data-attributes="member: 2011"><p>+9/+7/+6 is fine, but the two lower ones are going to get hit a LOT. Even with 3 feats thrown in.</p><p></p><p>Especially with 3 feats thrown in.</p><p></p><p>3 FREAKING feats and still 80+% or more with higher level creatures hit.</p><p></p><p>That, quite frankly, is an insanely high percentage of the time considering that 3 feats were thrown at the problem.</p><p></p><p></p><p>Although the Ancient Red Dragon does not hit NADs every single round, he would hit (on average) the +11, +9, +6 (once class mod and racial ability scores are added) on a 7, a 5, and a 2. Balancing that last NAD did nothing. Adding a feat to the last NAD did nothing. Same level creature.</p><p></p><p>And this creature can do this more than 2 rounds out of every 3 on average (because his first two are recharged, then one recharges 2 out of 3 rounds, one has a secondary NAD hit, and there is also a once per encounter NAD attack). He can attack NADs >75% of rounds in encounters (and one of his attacks is against multiple foes). For example, in a 16 round fight, he would be able to attack NADs 13 times on average (2 immediately, 1 bloodied, 10 recharges in 15 rounds). Flying around and doing this is a lot better tactic than staying in melee range for any significant amount of time (he actually should do both and mix it up, but decreasing the number of counterattacks by staying away from the melee opponents and concentrating fire on the ranged opponents is a decent tactic).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4759500, member: 2011"] +9/+7/+6 is fine, but the two lower ones are going to get hit a LOT. Even with 3 feats thrown in. Especially with 3 feats thrown in. 3 FREAKING feats and still 80+% or more with higher level creatures hit. That, quite frankly, is an insanely high percentage of the time considering that 3 feats were thrown at the problem. Although the Ancient Red Dragon does not hit NADs every single round, he would hit (on average) the +11, +9, +6 (once class mod and racial ability scores are added) on a 7, a 5, and a 2. Balancing that last NAD did nothing. Adding a feat to the last NAD did nothing. Same level creature. And this creature can do this more than 2 rounds out of every 3 on average (because his first two are recharged, then one recharges 2 out of 3 rounds, one has a secondary NAD hit, and there is also a once per encounter NAD attack). He can attack NADs >75% of rounds in encounters (and one of his attacks is against multiple foes). For example, in a 16 round fight, he would be able to attack NADs 13 times on average (2 immediately, 1 bloodied, 10 recharges in 15 rounds). Flying around and doing this is a lot better tactic than staying in melee range for any significant amount of time (he actually should do both and mix it up, but decreasing the number of counterattacks by staying away from the melee opponents and concentrating fire on the ranged opponents is a decent tactic). [/QUOTE]
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So, about defenses aka. PHB2 defenses feats
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