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<blockquote data-quote="Fedifensor" data-source="post: 4700172" data-attributes="member: 7289"><p>Well, my opinion has been posted on the WotC boards, but to repeat it here...</p><p></p><p>As many others have pointed out, this is a must-have feat that harms the game as a whole. Here's the reasons:</p><p></p><ul> <li data-xf-list-type="ul">Bonus to hit is more powerful than other feats. It is <em>always</em> better than the "situational +1" feats, even at level 1. It is <em>much</em> better than the feats that offer +1 damage with a specific weapon group or damage type.</li> <li data-xf-list-type="ul">Scales up to +3 to hit. At 15th level, it is the best feat in the game. At 25th level, I'd rather have this even if I was burning two or three feat slots to get it.</li> <li data-xf-list-type="ul">Because it is so much more powerful, it becomes essential for every build, effectively reducing the number of feats a character gets.</li> <li data-xf-list-type="ul">Encounters are designed to challenge the players. An Epic encounter designed without taking this feat into account goes from a challenge to a cakewalk, because it doesn't account for the extra +3 to hit.</li> <li data-xf-list-type="ul">In a group where some players have the feat and others don't, the characters who don't have the feat will be at a disadvantage, contributing less to the group. </li> <li data-xf-list-type="ul">Characters who use both weapons and implements lose two feats instead of one for the same increase in overall effectiveness.</li> <li data-xf-list-type="ul">The feat discourages characters that use multiple weapons or multiple implements, because of the extra cost.</li> <li data-xf-list-type="ul">If intended as a math fix, it's errata that costs around $30 (though it comes with other benefits).</li> </ul></blockquote><p></p>
[QUOTE="Fedifensor, post: 4700172, member: 7289"] Well, my opinion has been posted on the WotC boards, but to repeat it here... As many others have pointed out, this is a must-have feat that harms the game as a whole. Here's the reasons: [LIST] [*]Bonus to hit is more powerful than other feats. It is [I]always[/I] better than the "situational +1" feats, even at level 1. It is [I]much[/I] better than the feats that offer +1 damage with a specific weapon group or damage type. [*]Scales up to +3 to hit. At 15th level, it is the best feat in the game. At 25th level, I'd rather have this even if I was burning two or three feat slots to get it. [*]Because it is so much more powerful, it becomes essential for every build, effectively reducing the number of feats a character gets. [*]Encounters are designed to challenge the players. An Epic encounter designed without taking this feat into account goes from a challenge to a cakewalk, because it doesn't account for the extra +3 to hit. [*]In a group where some players have the feat and others don't, the characters who don't have the feat will be at a disadvantage, contributing less to the group. [*]Characters who use both weapons and implements lose two feats instead of one for the same increase in overall effectiveness. [*]The feat discourages characters that use multiple weapons or multiple implements, because of the extra cost. [*]If intended as a math fix, it's errata that costs around $30 (though it comes with other benefits). [/LIST] [/QUOTE]
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