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*Pathfinder & Starfinder
So, about Expertise...
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<blockquote data-quote="Fedifensor" data-source="post: 4700301" data-attributes="member: 7289"><p>The problem is, there isn't much of an opportunity cost. Many feats in 4E are flavor feats - not a major factor in the character's effectiveness, but they add something cool, or some area of specialty. Weapon Expertise (or Implement Expertise for the casters) is a flat +1 bonus regardless of the situation that you are in.</p><p></p><p></p><p>Sure Strike gives a +2 to hit at the expense of damage, and no other effect. One of the reasons everyone looks for to hit bonuses is the need to connect with Encounter and Daily powers. which do more damage and/or have a secondary effect that only works when you hit. I can't even count the number of times I've missed with an Encounter power, burning it for the encounter with no gain. It's especially frustrating at 1st and 2nd level, where you only have one class Encounter power.</p><p></p><p>Of course, if this feat doesn't interest you, then there's no reason to take any of the following feats in the Heroic tier:</p><ul> <li data-xf-list-type="ul">Action Surge</li> <li data-xf-list-type="ul">Astral Fire</li> <li data-xf-list-type="ul">Blade Opportunist</li> <li data-xf-list-type="ul">Burning Blizzard</li> <li data-xf-list-type="ul">Combat Reflexes</li> <li data-xf-list-type="ul">Dark Fury</li> <li data-xf-list-type="ul">Dragonborn Frenzy</li> <li data-xf-list-type="ul">Dwarven Weapon Training</li> <li data-xf-list-type="ul">Eladrin Soldier</li> <li data-xf-list-type="ul">Elven Precision</li> <li data-xf-list-type="ul">Hellfire Blood</li> <li data-xf-list-type="ul">Nimble Blade</li> <li data-xf-list-type="ul">Power Attack</li> <li data-xf-list-type="ul">Powerful Charge</li> <li data-xf-list-type="ul">Precise Hunter</li> <li data-xf-list-type="ul">Raging Storm</li> <li data-xf-list-type="ul">Two Weapon Fighting</li> <li data-xf-list-type="ul">Weapon Focus</li> </ul><p>All of the above feats give a conditional bonus to hit and/or (usually 'or') damage. All are mechanically inferior to Weapon Expertise, even before 15th level. That's a pretty large selection of feats marginalized by a single feat in the PHB 2.</p><p></p><p>To use your statement above, the opportunity cost of taking any of the feats I listed is too high, when the alternative is a flat +1 to hit in all situations with your primary weapon.</p></blockquote><p></p>
[QUOTE="Fedifensor, post: 4700301, member: 7289"] The problem is, there isn't much of an opportunity cost. Many feats in 4E are flavor feats - not a major factor in the character's effectiveness, but they add something cool, or some area of specialty. Weapon Expertise (or Implement Expertise for the casters) is a flat +1 bonus regardless of the situation that you are in. Sure Strike gives a +2 to hit at the expense of damage, and no other effect. One of the reasons everyone looks for to hit bonuses is the need to connect with Encounter and Daily powers. which do more damage and/or have a secondary effect that only works when you hit. I can't even count the number of times I've missed with an Encounter power, burning it for the encounter with no gain. It's especially frustrating at 1st and 2nd level, where you only have one class Encounter power. Of course, if this feat doesn't interest you, then there's no reason to take any of the following feats in the Heroic tier: [LIST] [*]Action Surge [*]Astral Fire [*]Blade Opportunist [*]Burning Blizzard [*]Combat Reflexes [*]Dark Fury [*]Dragonborn Frenzy [*]Dwarven Weapon Training [*]Eladrin Soldier [*]Elven Precision [*]Hellfire Blood [*]Nimble Blade [*]Power Attack [*]Powerful Charge [*]Precise Hunter [*]Raging Storm [*]Two Weapon Fighting [*]Weapon Focus [/LIST] All of the above feats give a conditional bonus to hit and/or (usually 'or') damage. All are mechanically inferior to Weapon Expertise, even before 15th level. That's a pretty large selection of feats marginalized by a single feat in the PHB 2. To use your statement above, the opportunity cost of taking any of the feats I listed is too high, when the alternative is a flat +1 to hit in all situations with your primary weapon. [/QUOTE]
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