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So, about Expertise...
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<blockquote data-quote="ObsidianCrane" data-source="post: 4700522" data-attributes="member: 54918"><p>*sigh* The "I can have fun without it" is not the argument I'm making at all.</p><p></p><p>I'm saying that there are anumber of reasons not to take this feat, and your character may in fact not be worse of mechanically across the <strong>whole spectrum</strong> of the game because you don't have this feat.</p><p></p><p>Put 2 characters with the same equipment and the same attack stat and attacks side by side and the one with this feat will be marginally better at hitting in combat. The size of that margin will depend on the value of the defences the monsters they are fighting have.</p><p></p><p>However taking this feat necassarily limits your other options by a single feat (as does taking any other feat) and that might not be enough of a difference.</p><p></p><p>Consider the argument that this feat is better than say Astral Fire. If we have 2 characters with the same attack bonuses aside from this feat (or its implement equivalent), and one has this feat and the other Astral Fire and all their strongest (not just damage but conditions etc) attacks are fire or radiant. When these characters are fighting Creature X with no resistance to Radiant or Fire, the one with this feat will hit more often and do slightly more damage etc across a number of battles. Now take the same two characters and pit them against a creature with resistance to their attack type (ie fire or radiant) the one who has more raw damage will come out slightly in front.</p><p></p><p>Now mathematically it is entirely likely that the PC with the feat is better, but every time "number of hits" matters less than "effectiveness of hits" the other PC comes out better. If the margin between "number of hits" is small I'm not that worried about it - its still a viable build option not to have the feat. Once the margin starts becoming large (say they had at least 3 difference in their stats before the higher one took the feat) then it matters more.</p><p></p><p>I contend that for characters with 18 or 20 in their attack stat this feat will remain an attractive option to improve general effectiveness, but will not be a must have. For characters with 16 (or lower!) in their attack stat this feat is a godsend, its not necassarily the first feat they take but its going to be on the list in a big way.</p></blockquote><p></p>
[QUOTE="ObsidianCrane, post: 4700522, member: 54918"] *sigh* The "I can have fun without it" is not the argument I'm making at all. I'm saying that there are anumber of reasons not to take this feat, and your character may in fact not be worse of mechanically across the [b]whole spectrum[/b] of the game because you don't have this feat. Put 2 characters with the same equipment and the same attack stat and attacks side by side and the one with this feat will be marginally better at hitting in combat. The size of that margin will depend on the value of the defences the monsters they are fighting have. However taking this feat necassarily limits your other options by a single feat (as does taking any other feat) and that might not be enough of a difference. Consider the argument that this feat is better than say Astral Fire. If we have 2 characters with the same attack bonuses aside from this feat (or its implement equivalent), and one has this feat and the other Astral Fire and all their strongest (not just damage but conditions etc) attacks are fire or radiant. When these characters are fighting Creature X with no resistance to Radiant or Fire, the one with this feat will hit more often and do slightly more damage etc across a number of battles. Now take the same two characters and pit them against a creature with resistance to their attack type (ie fire or radiant) the one who has more raw damage will come out slightly in front. Now mathematically it is entirely likely that the PC with the feat is better, but every time "number of hits" matters less than "effectiveness of hits" the other PC comes out better. If the margin between "number of hits" is small I'm not that worried about it - its still a viable build option not to have the feat. Once the margin starts becoming large (say they had at least 3 difference in their stats before the higher one took the feat) then it matters more. I contend that for characters with 18 or 20 in their attack stat this feat will remain an attractive option to improve general effectiveness, but will not be a must have. For characters with 16 (or lower!) in their attack stat this feat is a godsend, its not necassarily the first feat they take but its going to be on the list in a big way. [/QUOTE]
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