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So, about Expertise...
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<blockquote data-quote="Mengu" data-source="post: 4700911" data-attributes="member: 65726"><p>I keep thinking about this, but even if this is not the first feat you get, after 2-3 feats you need to take to enforce your role, this is going to be the feat to take. Let's take a look at a few stereotypes.</p><p> </p><p>If you are a striker, you might start out with a feat or two to boost your damage like backstabber or racial weapon training. But by the time you are thinking about nimble blade, you're simply better off with weapon expertise.</p><p> </p><p>If you are a defender, you might want to start with something to bbost your defenses, maybe toughness, maybe an upgrade in armor. But when you start thinking about a boost to your combat challenge attacks or opportunity attacks, you are again simply better off taking weapon expertise.</p><p> </p><p>For a leader, you might want to start with some boost to your healing, if you are front line maybe a boost to your defense. And again shortly after </p><p>you hit 3rd or 5th level when you have enough encounter and daily powers you really want to hit with, weapon or implement expertise becomes your immediate priority.</p><p> </p><p>For a controller, I can see many of them wanting to start out with implement mastery right out of the gate. Their "control" role is directly proportional to how well they can hit.</p><p> </p><p>I think however much you want to resist, this feat is just a matter of "when" you want your +1 (or +2). At this point, I'm inclined to just make the feat free at 5th level. I don't see much point in making my players feel like they are getting docked a feat.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4700911, member: 65726"] I keep thinking about this, but even if this is not the first feat you get, after 2-3 feats you need to take to enforce your role, this is going to be the feat to take. Let's take a look at a few stereotypes. If you are a striker, you might start out with a feat or two to boost your damage like backstabber or racial weapon training. But by the time you are thinking about nimble blade, you're simply better off with weapon expertise. If you are a defender, you might want to start with something to bbost your defenses, maybe toughness, maybe an upgrade in armor. But when you start thinking about a boost to your combat challenge attacks or opportunity attacks, you are again simply better off taking weapon expertise. For a leader, you might want to start with some boost to your healing, if you are front line maybe a boost to your defense. And again shortly after you hit 3rd or 5th level when you have enough encounter and daily powers you really want to hit with, weapon or implement expertise becomes your immediate priority. For a controller, I can see many of them wanting to start out with implement mastery right out of the gate. Their "control" role is directly proportional to how well they can hit. I think however much you want to resist, this feat is just a matter of "when" you want your +1 (or +2). At this point, I'm inclined to just make the feat free at 5th level. I don't see much point in making my players feel like they are getting docked a feat. [/QUOTE]
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So, about Expertise...
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