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So, about Expertise...
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<blockquote data-quote="keterys" data-source="post: 4701056" data-attributes="member: 43019"><p>This argument is not logical.</p><p></p><p>Getting a stat from 16 to 18 takes 7 build points, which could easily net you 4 or so points in other stats (and almost certainly net you a +1 in an important secondary stat)... and only gives you +1 attack, when all is said to done.</p><p></p><p>This feat gives +2 or +3 attack and costs you... a feat. Which you have several of and we have an established cost/benefit for... do any of the feats give you '+2 to your primary stat' or '+2 to your secondary stat and a tertiary stat'? No, that'd be way too good. And this feat gives even more than +2 to the primary stat, at higher tier.</p><p></p><p>How about this - were people taking the conditional +1 attack feats, before expertise (nimble blade, hellfire blood, etc), since this is more than twice as good? No? Okay, it's blown the cost/benefit ratio. It's power creep. Period. Can we at least agree with that, and that it's not desirable? If you have no use for attack on a character, that's totally separate from whether it's bad design, right?</p><p></p><p>Next question is - why would it be so extremely good? Well, we have lots of discussions about how character attack bonuses didn't scale well over tiers, and the +3 makes up that difference. Great, we have a reason! Just a lousy solution to that problem. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> Inherent math problems can be fixed, but doing so with feats and equipment that limit choices and create distance between optimized and unoptimized play is a sad thing.</p></blockquote><p></p>
[QUOTE="keterys, post: 4701056, member: 43019"] This argument is not logical. Getting a stat from 16 to 18 takes 7 build points, which could easily net you 4 or so points in other stats (and almost certainly net you a +1 in an important secondary stat)... and only gives you +1 attack, when all is said to done. This feat gives +2 or +3 attack and costs you... a feat. Which you have several of and we have an established cost/benefit for... do any of the feats give you '+2 to your primary stat' or '+2 to your secondary stat and a tertiary stat'? No, that'd be way too good. And this feat gives even more than +2 to the primary stat, at higher tier. How about this - were people taking the conditional +1 attack feats, before expertise (nimble blade, hellfire blood, etc), since this is more than twice as good? No? Okay, it's blown the cost/benefit ratio. It's power creep. Period. Can we at least agree with that, and that it's not desirable? If you have no use for attack on a character, that's totally separate from whether it's bad design, right? Next question is - why would it be so extremely good? Well, we have lots of discussions about how character attack bonuses didn't scale well over tiers, and the +3 makes up that difference. Great, we have a reason! Just a lousy solution to that problem. :( Inherent math problems can be fixed, but doing so with feats and equipment that limit choices and create distance between optimized and unoptimized play is a sad thing. [/QUOTE]
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