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So, about Expertise...
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<blockquote data-quote="grickherder" data-source="post: 4702645" data-attributes="member: 68043"><p>I figured out what the problem is. In the DMG, you'll find on pages 8 through 10 a list of player types/motivations. Though not an exhaustive list, they include:</p><p></p><p>Actor</p><p>Explorer</p><p>Instigator</p><p>Power Gamer</p><p>Slayer</p><p>Storyteller</p><p>Thinker</p><p>Watcher</p><p></p><p>Different people approach the game with different motivations. These motivations impact the choices they make when playing and building their characters-- including selecting feats.</p><p></p><p>The problem is that many, many people in this thread and similar ones elsewhere assume that there is only one player type/motivation. Power Gamer. That the only proper/real/true motivation for choosing a feat is to enchance the characters in-game potency and that any choice made out of a different motivation or from the stance of a different player type is somehow sub-optimal, will produce a "terrible build" or is just generally the wrong way to go.</p><p></p><p>The problem isn't the expertise feat, the problem is that everyone seems to think that if you don't take the thing that gives you the most combat potency that you're somehow doing it wrong. Even to the point where people are thinking about those who opt not to take an optional feat as being penalized because they're not taking it.</p><p></p><p>It's not the end of the world. It's a feat that you don't have to take if you don't like it. It'll be okay. You can make a character without bending to the demands of the power gamer mindset and find it completely viable and satisfying.</p></blockquote><p></p>
[QUOTE="grickherder, post: 4702645, member: 68043"] I figured out what the problem is. In the DMG, you'll find on pages 8 through 10 a list of player types/motivations. Though not an exhaustive list, they include: Actor Explorer Instigator Power Gamer Slayer Storyteller Thinker Watcher Different people approach the game with different motivations. These motivations impact the choices they make when playing and building their characters-- including selecting feats. The problem is that many, many people in this thread and similar ones elsewhere assume that there is only one player type/motivation. Power Gamer. That the only proper/real/true motivation for choosing a feat is to enchance the characters in-game potency and that any choice made out of a different motivation or from the stance of a different player type is somehow sub-optimal, will produce a "terrible build" or is just generally the wrong way to go. The problem isn't the expertise feat, the problem is that everyone seems to think that if you don't take the thing that gives you the most combat potency that you're somehow doing it wrong. Even to the point where people are thinking about those who opt not to take an optional feat as being penalized because they're not taking it. It's not the end of the world. It's a feat that you don't have to take if you don't like it. It'll be okay. You can make a character without bending to the demands of the power gamer mindset and find it completely viable and satisfying. [/QUOTE]
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