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So, about Expertise...
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<blockquote data-quote="Jhaelen" data-source="post: 4702666" data-attributes="member: 46713"><p>How about looking at the positive effect of having a feat like Expertise?</p><p></p><p>Let's assume that currently a lot of a character's effectiveness in combat requires a careful choice of starting attributes, powers and feats. Haven't some people been complaining that all characters of a certain class/build look the same?</p><p></p><p>Now, with the advent of this feat you can actually be effective with a (slightly) suboptimal choice of starting attributes.</p><p></p><p>Of course, a player who's chosen the 'optimal' starting attributes AND picked the Expertise feat will have a better chance to hit with his character than a player who's didn't start with the 'optimal' choice.</p><p>But if both are now in the comfortable range of hitting with a chance of, say 50+ percentage, wouldn't they both be happy?</p><p></p><p>I.e. isn't this feat creating a win-win situation?</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 4702666, member: 46713"] How about looking at the positive effect of having a feat like Expertise? Let's assume that currently a lot of a character's effectiveness in combat requires a careful choice of starting attributes, powers and feats. Haven't some people been complaining that all characters of a certain class/build look the same? Now, with the advent of this feat you can actually be effective with a (slightly) suboptimal choice of starting attributes. Of course, a player who's chosen the 'optimal' starting attributes AND picked the Expertise feat will have a better chance to hit with his character than a player who's didn't start with the 'optimal' choice. But if both are now in the comfortable range of hitting with a chance of, say 50+ percentage, wouldn't they both be happy? I.e. isn't this feat creating a win-win situation? [/QUOTE]
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So, about Expertise...
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