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General Tabletop Discussion
*Pathfinder & Starfinder
So, about Expertise...
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<blockquote data-quote="grickherder" data-source="post: 4703124" data-attributes="member: 68043"><p>D&D is definitely <strong>about</strong> combat. Even with quests and skill challenges, the majority of what you are rewarded for is combat. And you're rewarded with more combat potency. So I'm totally on the same page as you regarding everyone needing an appreciation of the combat system. I disagree that everyone needs to prioritize effectiveness in that combat system above other considerations.</p><p></p><p>Expertise is a combat feat and it is certainly a good one. I don't agree that it's somehow a no brainer choice that everyone should take as soon as they can. I believe it becomes that good of a choice perhaps at 15th level and for sure at 25th. But, as I said before, I don't consider a heroic tier feat chosen half way through the paragon tier to be indispensable.</p><p></p><p>I'll concede that you likely have your hand to the pulse of the typical D&Der more than I do and it's entirely possible that the majority of them will pick expertise by 6th level. I think that it's a mistake to be so hungry for bonuses to hit with one major exception-- DMs that put monsters of higher level than the PCs in their encounters. I know LFR modules are pretty bad for this. I think every DM should read the grindspace thread, but if they don't, I can definitely see players clamour for every +1 to hit they can get.</p><p></p><p>I see only good sides of having expertise feats available. I don't consider them no brainer/must have choices unless the DM is designing grindy encounters. As well, there's not a lot of actual play posts where people are complaining about missing in the epic tier. Mostly people complain that epic combats are too easy. The disparity between PC to hit bonus progresion and monster defense progression can be overcome by things like combat advantage and power bonuses to hit. So I don't buy that it's a disguised patch either.</p></blockquote><p></p>
[QUOTE="grickherder, post: 4703124, member: 68043"] D&D is definitely [B]about[/B] combat. Even with quests and skill challenges, the majority of what you are rewarded for is combat. And you're rewarded with more combat potency. So I'm totally on the same page as you regarding everyone needing an appreciation of the combat system. I disagree that everyone needs to prioritize effectiveness in that combat system above other considerations. Expertise is a combat feat and it is certainly a good one. I don't agree that it's somehow a no brainer choice that everyone should take as soon as they can. I believe it becomes that good of a choice perhaps at 15th level and for sure at 25th. But, as I said before, I don't consider a heroic tier feat chosen half way through the paragon tier to be indispensable. I'll concede that you likely have your hand to the pulse of the typical D&Der more than I do and it's entirely possible that the majority of them will pick expertise by 6th level. I think that it's a mistake to be so hungry for bonuses to hit with one major exception-- DMs that put monsters of higher level than the PCs in their encounters. I know LFR modules are pretty bad for this. I think every DM should read the grindspace thread, but if they don't, I can definitely see players clamour for every +1 to hit they can get. I see only good sides of having expertise feats available. I don't consider them no brainer/must have choices unless the DM is designing grindy encounters. As well, there's not a lot of actual play posts where people are complaining about missing in the epic tier. Mostly people complain that epic combats are too easy. The disparity between PC to hit bonus progresion and monster defense progression can be overcome by things like combat advantage and power bonuses to hit. So I don't buy that it's a disguised patch either. [/QUOTE]
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