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So, about Expertise...
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<blockquote data-quote="WalterKovacs" data-source="post: 4703964" data-attributes="member: 63763"><p>However the dwarf has apparently spent his dwarven weapon feat but not taken the best weapon option, while the human has spent both of his initial feats on weapon proficiency and weapon expertise. Having the fighter get "first dibs" on the magic items is a silly idea, at least as far as magic weaponry go since increasing the dwarves chances of hitting is a bigger boon to the party to making the fighter hit more frequently. </p><p> </p><p>And, of course while the fighter hits more often, the fighter is going to likely have bad will (at least the person dominating him will know that he's going to hit te party <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) and probably be a bit deficient in the reflex department as well. The dwarf paladin on the other hand will likely be quite solid defensively based on having even stats. Also, they'll be adding healing to the party. In a group with two defenders, it's ok for one to take more of a striker role, and the other a more leaderly roll. Also, unlike the fighter, the paladin's mark based interupt does not require an attack roll.</p><p> </p><p>There is nothing to prevent the dwarven paladin from taking magical weapons, nothing that is preventing the dwarf from eventually taking weapon expertise (although he'd also need to take implement expertise for the implement based powers).</p><p> </p><p>Ultimately in the extreme example, you have a paladin that hits a bit less than expected and a fighter that hits more than expected. The dwarf is probably 1 behind the baseline (18 stat and +2 weapon). The fighter meanwhile is way above the curve (+1 because of the prof, +1 from expertise, +1 for being a fighter, +1 for the 20 to STR). Unless the DM is upping the power of the monsters to challenge the fighter, the Paladin is only a bit behind in terms of "pulling his weight". The paladin isn't going to be missing most of the time, probably hitting at somewhere like a 12. However, the problem of having 16 in your attack stat in addition to a weapon with only a +2 prof existed before weapon expertise. However, because of weapon expertise, it is possible for that person to boost themselves if they find they aren't hitting often enough. It's possible to widen the gap and come up with extreme examples of where a power gaming munchkin and someone who isn't at all into optimizing their character are in the same part. However, one of the greatest features of D&D is the DM and other players at the table. They can see that there is an obvious difference in goals between these two player types, and resolve that.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4703964, member: 63763"] However the dwarf has apparently spent his dwarven weapon feat but not taken the best weapon option, while the human has spent both of his initial feats on weapon proficiency and weapon expertise. Having the fighter get "first dibs" on the magic items is a silly idea, at least as far as magic weaponry go since increasing the dwarves chances of hitting is a bigger boon to the party to making the fighter hit more frequently. And, of course while the fighter hits more often, the fighter is going to likely have bad will (at least the person dominating him will know that he's going to hit te party ;)) and probably be a bit deficient in the reflex department as well. The dwarf paladin on the other hand will likely be quite solid defensively based on having even stats. Also, they'll be adding healing to the party. In a group with two defenders, it's ok for one to take more of a striker role, and the other a more leaderly roll. Also, unlike the fighter, the paladin's mark based interupt does not require an attack roll. There is nothing to prevent the dwarven paladin from taking magical weapons, nothing that is preventing the dwarf from eventually taking weapon expertise (although he'd also need to take implement expertise for the implement based powers). Ultimately in the extreme example, you have a paladin that hits a bit less than expected and a fighter that hits more than expected. The dwarf is probably 1 behind the baseline (18 stat and +2 weapon). The fighter meanwhile is way above the curve (+1 because of the prof, +1 from expertise, +1 for being a fighter, +1 for the 20 to STR). Unless the DM is upping the power of the monsters to challenge the fighter, the Paladin is only a bit behind in terms of "pulling his weight". The paladin isn't going to be missing most of the time, probably hitting at somewhere like a 12. However, the problem of having 16 in your attack stat in addition to a weapon with only a +2 prof existed before weapon expertise. However, because of weapon expertise, it is possible for that person to boost themselves if they find they aren't hitting often enough. It's possible to widen the gap and come up with extreme examples of where a power gaming munchkin and someone who isn't at all into optimizing their character are in the same part. However, one of the greatest features of D&D is the DM and other players at the table. They can see that there is an obvious difference in goals between these two player types, and resolve that. [/QUOTE]
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