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<blockquote data-quote="WalterKovacs" data-source="post: 4704030" data-attributes="member: 63763"><p>It requires a lot of feats. However, if you are actually benefitting from all the feats (i.e. you actually use the retraining, you aren't taking it just so you <em>can</em> that the paragon), it's not a "sink". Sink implies your feats are being eaten or wasted. It does mean you have a hefty investment of feats in the heroic tier, however each of those feats does have a benefit on it's own.</p><p> </p><p></p><p> </p><p>Of course, rarely is it player vs. player. Also 14 in attack stat is a bit of a strawman, you can easily have 5 14's with any race, and that involves putting very little into the stats you actually get as racial bonuses.</p><p> </p><p>Ultimately though, what matters is PC compared to the monsters. If someone is hitting 40% and the other is hitting 60% that's one thing, someone is suboptimal and the other is above average. Now, if it was 50% vs. 70%, the relative difference is the same, but the other PC is pulling it's weight, even if they are still outshined by the first.</p><p> </p><p></p><p> </p><p>This assumes that the DM ignores the combat ineffective player completely in designing encounters, only concerning himself with "challenging the best guy in the party". After doing nothing about the PC choosing to have 14 to his attack stat, he then designs encounters to challenge the individual and not the party.</p><p> </p><p>If they both take the feat, they both get better at hitting. If the DM immediately increases the monsters defences by an ammount equal to the feats bonus ... then he's just making the feat completely useless (or absolutely necessary since he's punishing everyone that didn't take the feat because one player did take it). </p><p> </p><p>There are also other ways the DM can help to balance things out, such as giving the suboptimal player the higher level items (namely the 6/11/16, etc items that are the "first" to get the additional +1 to hit). </p><p> </p><p>Ultimately, if the DM designs encounters so that the person with the best chance of hitting has a 50% of hitting ... they may have a problem. Of course the bigger problem could be one where the people playing in the game seemingly have different goals and aren't really communicating.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4704030, member: 63763"] It requires a lot of feats. However, if you are actually benefitting from all the feats (i.e. you actually use the retraining, you aren't taking it just so you [i]can[/i] that the paragon), it's not a "sink". Sink implies your feats are being eaten or wasted. It does mean you have a hefty investment of feats in the heroic tier, however each of those feats does have a benefit on it's own. Of course, rarely is it player vs. player. Also 14 in attack stat is a bit of a strawman, you can easily have 5 14's with any race, and that involves putting very little into the stats you actually get as racial bonuses. Ultimately though, what matters is PC compared to the monsters. If someone is hitting 40% and the other is hitting 60% that's one thing, someone is suboptimal and the other is above average. Now, if it was 50% vs. 70%, the relative difference is the same, but the other PC is pulling it's weight, even if they are still outshined by the first. This assumes that the DM ignores the combat ineffective player completely in designing encounters, only concerning himself with "challenging the best guy in the party". After doing nothing about the PC choosing to have 14 to his attack stat, he then designs encounters to challenge the individual and not the party. If they both take the feat, they both get better at hitting. If the DM immediately increases the monsters defences by an ammount equal to the feats bonus ... then he's just making the feat completely useless (or absolutely necessary since he's punishing everyone that didn't take the feat because one player did take it). There are also other ways the DM can help to balance things out, such as giving the suboptimal player the higher level items (namely the 6/11/16, etc items that are the "first" to get the additional +1 to hit). Ultimately, if the DM designs encounters so that the person with the best chance of hitting has a 50% of hitting ... they may have a problem. Of course the bigger problem could be one where the people playing in the game seemingly have different goals and aren't really communicating. [/QUOTE]
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