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<blockquote data-quote="grickherder" data-source="post: 4704363" data-attributes="member: 68043"><p>About the whole relative to the performance of other PCs thing:</p><p></p><p>If the guy to your right hits more than you, that doesn't mean you suck. D&D isn't about PvP, so it doesn't matter that another character has a big lead on your in to-hit bonsues <strong>as long as you are performing adequately against the monsters.</strong></p><p></p><p>If anyone feels inadequate because someone else is hitting more often than them, but they're still doing just fine against the monsters, then the issue is likely with the player. Some people just aren't capable of enjoying themselves if someone else is doing better than them.</p><p></p><p>Another thing that DMs need to realize is that challenging players by using monsters that are hard to hit is a bad idea. It's boring. It' grindy. You're far better off having more, lower level monsters than few monsters of higher level with greater defenses. An excellent post about this:</p><p></p><p><a href="http://www.enworld.org/forum/d-d-4th-edition-rules/247249-how-build-encounters-d-d-4th-edition-aka-only-you-can-prevent-grindspace-4.html#post4605836" target="_blank">http://www.enworld.org/forum/d-d-4th-edition-rules/247249-how-build-encounters-d-d-4th-edition-aka-only-you-can-prevent-grindspace-4.html#post4605836</a></p><p></p><p>I feel for those who play a lot of LFR. From what I hear, there are a lot of high defense, high level monsters in there. There's nothing worse than fighting soldiers of 4 levels higher than the party. Boring! In such a situation, definitley take expertise. The root problem is bad encounter design though.</p><p></p><p>I consider a properly designed encounter to be party level +2 for the xp budget and monsters that are all equal to or lower than the party level, with one or two maybe being a level or so higher (especially if they're controllers/leaders). It's challenging, people can hit often, monsters die, characters still get dropped. The most optimized characters will be challenged while the sub par won't necessarily be overwhelmed. Compare that to a party level -2 encounter made up of monsters of higher than party level. Ugh. I certainly feel for those who have to take a feat to compensate for bad encounter design.</p></blockquote><p></p>
[QUOTE="grickherder, post: 4704363, member: 68043"] About the whole relative to the performance of other PCs thing: If the guy to your right hits more than you, that doesn't mean you suck. D&D isn't about PvP, so it doesn't matter that another character has a big lead on your in to-hit bonsues [B]as long as you are performing adequately against the monsters.[/B] If anyone feels inadequate because someone else is hitting more often than them, but they're still doing just fine against the monsters, then the issue is likely with the player. Some people just aren't capable of enjoying themselves if someone else is doing better than them. Another thing that DMs need to realize is that challenging players by using monsters that are hard to hit is a bad idea. It's boring. It' grindy. You're far better off having more, lower level monsters than few monsters of higher level with greater defenses. An excellent post about this: [url]http://www.enworld.org/forum/d-d-4th-edition-rules/247249-how-build-encounters-d-d-4th-edition-aka-only-you-can-prevent-grindspace-4.html#post4605836[/url] I feel for those who play a lot of LFR. From what I hear, there are a lot of high defense, high level monsters in there. There's nothing worse than fighting soldiers of 4 levels higher than the party. Boring! In such a situation, definitley take expertise. The root problem is bad encounter design though. I consider a properly designed encounter to be party level +2 for the xp budget and monsters that are all equal to or lower than the party level, with one or two maybe being a level or so higher (especially if they're controllers/leaders). It's challenging, people can hit often, monsters die, characters still get dropped. The most optimized characters will be challenged while the sub par won't necessarily be overwhelmed. Compare that to a party level -2 encounter made up of monsters of higher than party level. Ugh. I certainly feel for those who have to take a feat to compensate for bad encounter design. [/QUOTE]
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