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<blockquote data-quote="WalterKovacs" data-source="post: 4704382" data-attributes="member: 63763"><p>There is a huge difference between a character that has a better chance of hitting than everyone else and a character that has that AND has higher defenses, more hit points, more powers, more feats, more items, etc, etc, etc.</p><p> </p><p></p><p> </p><p>Players are more likely to be frustrated at being unable to hit the monster as they are to be frustrated that someone else in the party is hitting more often than they are. The defenders have AC that will often be "far ahead of the curve" of the rest of the party. The striker will have damage that is "far ahead of the curve" of the rest of the party. Heck, many strikers have accuracy that is quite high. A rogue has his dagger and an at-will that goes after reflex. The ranger has twin-strike. Warlocks can attack will, the lowest defense for tons of monsters.</p><p> </p><p>More to the point though. If a player is playing a sub-optimal character because of concept/flavor reasons, they are probably going to be frustrated by being ineffective against monsters, but are unlikely to be frustrated that their suboptimal character is suboptimal compared to an optimized character. If they were actually that upset ... they'd likely be trying to do things to optimize their character and close the gap, etc ... in which case there wouldn't be a problem.</p><p> </p><p></p><p> </p><p>It's a feat that everyone should and probably will <em>eventually</em> take. However ... when you take it is like when you pick up your magic items. Everyone is expected to get magic items as they level. However some characters may want to get the neck slot item first because they are often attacked in the NADs, and they are lagging. Or they might want the armor first because they are up front and need all the AC they can get. Or maybe they are delaying because they want some of the properties on the higher end like a flaming weapon.</p><p> </p><p>Eventually everyon takes it, but when they take it becomes the customization question. It may be a feat tax, but I know a <em>lot</em> of characters that were running out of feat options in the heroic tier before they got to paragon tier. Now maybe with the martial power/arcane power/PHBII/etc books there will be enough feats that the feat tax becomes a real sting ... but arguably a lot of people will take that feat at the point where they are running out of interesting feats.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4704382, member: 63763"] There is a huge difference between a character that has a better chance of hitting than everyone else and a character that has that AND has higher defenses, more hit points, more powers, more feats, more items, etc, etc, etc. Players are more likely to be frustrated at being unable to hit the monster as they are to be frustrated that someone else in the party is hitting more often than they are. The defenders have AC that will often be "far ahead of the curve" of the rest of the party. The striker will have damage that is "far ahead of the curve" of the rest of the party. Heck, many strikers have accuracy that is quite high. A rogue has his dagger and an at-will that goes after reflex. The ranger has twin-strike. Warlocks can attack will, the lowest defense for tons of monsters. More to the point though. If a player is playing a sub-optimal character because of concept/flavor reasons, they are probably going to be frustrated by being ineffective against monsters, but are unlikely to be frustrated that their suboptimal character is suboptimal compared to an optimized character. If they were actually that upset ... they'd likely be trying to do things to optimize their character and close the gap, etc ... in which case there wouldn't be a problem. It's a feat that everyone should and probably will [I]eventually[/I] take. However ... when you take it is like when you pick up your magic items. Everyone is expected to get magic items as they level. However some characters may want to get the neck slot item first because they are often attacked in the NADs, and they are lagging. Or they might want the armor first because they are up front and need all the AC they can get. Or maybe they are delaying because they want some of the properties on the higher end like a flaming weapon. Eventually everyon takes it, but when they take it becomes the customization question. It may be a feat tax, but I know a [I]lot[/I] of characters that were running out of feat options in the heroic tier before they got to paragon tier. Now maybe with the martial power/arcane power/PHBII/etc books there will be enough feats that the feat tax becomes a real sting ... but arguably a lot of people will take that feat at the point where they are running out of interesting feats. [/QUOTE]
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