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So, about Expertise...
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<blockquote data-quote="grickherder" data-source="post: 4704444" data-attributes="member: 68043"><p>Sorry, but it wasn't mockery. Some people really can't enjoy themselves if someone else is better than they are. They'll have to take expertise to "keep up" with everyone else. No different that getting a big screen tv you don't need to keep up with the Joneses. It's part of human nature. </p><p></p><p>This idea that you have to compete with the other PCs for the spot light isn't helpful. Allowing our own accomplishments to seem small because of the accomplishments of others isn't a virtue.</p><p> </p><p>Absolutely. But if you are contributing meaningfully but someone having a +1 to hit on you makes it feel like you're not anymore, what's really changed? Even without expertise, you can have this exact situation with rogues. In the first game I ran when 4e came out, the warlock player didn't like how the rogue had such a massive bonus to hit and could even target reflex. The player let the rogue player's success devalue his own contribution when, in fact, the warlock was very valuable to the team.</p><p></p><p>I'm happy with my attack rolls. I'm happy with the rogue's attack rolls being higher than mine. If someone takes expertise, I'll be happy they're rolling higher too. Someone else succeeding doesn't diminish my contribution.</p><p></p><p>Now if I was playing LFR or with a DM that loved high defense monsters, I'd groan and accept expertise as treating the symptom while leaving the the root cause unaddressed. And I'd be happy that the expertise feat is coming to help address the problem. It's ability to compensate for bad encounter design is a feature, even if the real solution is to not design bad encounters.</p></blockquote><p></p>
[QUOTE="grickherder, post: 4704444, member: 68043"] Sorry, but it wasn't mockery. Some people really can't enjoy themselves if someone else is better than they are. They'll have to take expertise to "keep up" with everyone else. No different that getting a big screen tv you don't need to keep up with the Joneses. It's part of human nature. This idea that you have to compete with the other PCs for the spot light isn't helpful. Allowing our own accomplishments to seem small because of the accomplishments of others isn't a virtue. Absolutely. But if you are contributing meaningfully but someone having a +1 to hit on you makes it feel like you're not anymore, what's really changed? Even without expertise, you can have this exact situation with rogues. In the first game I ran when 4e came out, the warlock player didn't like how the rogue had such a massive bonus to hit and could even target reflex. The player let the rogue player's success devalue his own contribution when, in fact, the warlock was very valuable to the team. I'm happy with my attack rolls. I'm happy with the rogue's attack rolls being higher than mine. If someone takes expertise, I'll be happy they're rolling higher too. Someone else succeeding doesn't diminish my contribution. Now if I was playing LFR or with a DM that loved high defense monsters, I'd groan and accept expertise as treating the symptom while leaving the the root cause unaddressed. And I'd be happy that the expertise feat is coming to help address the problem. It's ability to compensate for bad encounter design is a feature, even if the real solution is to not design bad encounters. [/QUOTE]
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So, about Expertise...
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