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So, about Expertise...
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<blockquote data-quote="Fedifensor" data-source="post: 4704550" data-attributes="member: 7289"><p>Now you're telling people how to enjoy the game. People get enjoyment from different things. Some focus on playing a role. Some focus on the enjoyment of winning (or surviving) against tough odds. Some like to tinker with the mechanics to make an efficient character. Some like to have their time in the spotlight. None of these things are 'wrong', as long as the group is having fun. D&D was built to accommodate all of those styles of play, which is why it has retained a broad appeal.</p><p></p><p>Furthermore, wanting to contribute to a team effort IS a virtue. Saying that someone who feels like they didn't contribute is being petty or small is an insult. We play games to have fun, and if the group's success doesn't hinge on anything your character does, then you're just along for the ride. For many people, that's not fun - and the point of playing a game is to have fun. Who are you to judge people for that?</p><p></p><p>The whole reason roleplaying games have rules is that the experience has evolved beyond the childhood experience of Cops and Robbers, with people arguing things like "I shot you!" "No, you didn't!" There are rules in the game that provide a structure. An effort is made to provide a balance between players, and between the group and their foes. That's why you have levels, XP values, and so forth. If that's not what you're looking for, there are a ton of story games that offer a different play experience.</p><p></p><p>What many people in this thread are saying is that Weapon Experience and Implement Experience are so much better than other feats, that it affects the balance of the game. Unless everyone takes the feats, those who don't take them can't contribute as much as their companions, which can make things less fun for those people. If everyone <em>does</em> take the feats, the characters that require both (because they use both weapons and implements) are unfairly taxed by needing a second feat. And even then, those with non-weapon, non-implement powers like Dragon Breath or Earthshock have no way to bring those powers on par with the powers other people are using. There are entire prestige classes built around such powers...should characters built with those classes be behind the curve for no good reason?</p></blockquote><p></p>
[QUOTE="Fedifensor, post: 4704550, member: 7289"] Now you're telling people how to enjoy the game. People get enjoyment from different things. Some focus on playing a role. Some focus on the enjoyment of winning (or surviving) against tough odds. Some like to tinker with the mechanics to make an efficient character. Some like to have their time in the spotlight. None of these things are 'wrong', as long as the group is having fun. D&D was built to accommodate all of those styles of play, which is why it has retained a broad appeal. Furthermore, wanting to contribute to a team effort IS a virtue. Saying that someone who feels like they didn't contribute is being petty or small is an insult. We play games to have fun, and if the group's success doesn't hinge on anything your character does, then you're just along for the ride. For many people, that's not fun - and the point of playing a game is to have fun. Who are you to judge people for that? The whole reason roleplaying games have rules is that the experience has evolved beyond the childhood experience of Cops and Robbers, with people arguing things like "I shot you!" "No, you didn't!" There are rules in the game that provide a structure. An effort is made to provide a balance between players, and between the group and their foes. That's why you have levels, XP values, and so forth. If that's not what you're looking for, there are a ton of story games that offer a different play experience. What many people in this thread are saying is that Weapon Experience and Implement Experience are so much better than other feats, that it affects the balance of the game. Unless everyone takes the feats, those who don't take them can't contribute as much as their companions, which can make things less fun for those people. If everyone [I]does[/I] take the feats, the characters that require both (because they use both weapons and implements) are unfairly taxed by needing a second feat. And even then, those with non-weapon, non-implement powers like Dragon Breath or Earthshock have no way to bring those powers on par with the powers other people are using. There are entire prestige classes built around such powers...should characters built with those classes be behind the curve for no good reason? [/QUOTE]
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