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<blockquote data-quote="AngryPurpleCyclops" data-source="post: 4705205" data-attributes="member: 82732"><p>No it doesn't. You're making an argument that the system is broken because you don't want to play characters with close to the suggested build numbers. DnD is very math based. If the designers built the game so that characters with 14 primary stats would be average in combat, then the character with 20's would all be flying around in leotards. they have to base the math on something so they base it on most pc's starting with an 18. You can start with a 20 and get a slight advantage but you costs yourself a few defense points/secondary abilities. This is pretty acceptable. The game is also about flavor, so more choices = good. making a feat that everyone must take DECREASES choices and HURTS builds that want more flavor. you're clinging to the idea that the game as is is broken (I would argue it is broken for you because L+7 might be too strong for "crappy builds") because you want to believe that your build should work when they can't really design the game to balance encounters with both crappy and non crappy builds. </p><p></p><p>I totally agree. There's definitely room for flavor, and non perfectly optimized characters. There's just a point which when efficiency drops below adversely impacts game balance. This feat is a tax no matter how people try to disguise it. If you try to design encounters around people not having it then the characters who do take it will start to massively outstrip their peers and break the under optimized encounters. It eventually becomes a +3 to hit in all situations. It's obviously game changing at that point. Many would argue it's game changing at 15th level. If a power is broken at 25th level it's still broken. </p><p></p><p>If there was a feat combo that made a character totally immune to all damage and effects at 25th level is it broken? Does the verbiage have to be changed at level one or can we just ignore that eventually it ruins the game and can't be explained from a balance standpoint until we get there?</p></blockquote><p></p>
[QUOTE="AngryPurpleCyclops, post: 4705205, member: 82732"] No it doesn't. You're making an argument that the system is broken because you don't want to play characters with close to the suggested build numbers. DnD is very math based. If the designers built the game so that characters with 14 primary stats would be average in combat, then the character with 20's would all be flying around in leotards. they have to base the math on something so they base it on most pc's starting with an 18. You can start with a 20 and get a slight advantage but you costs yourself a few defense points/secondary abilities. This is pretty acceptable. The game is also about flavor, so more choices = good. making a feat that everyone must take DECREASES choices and HURTS builds that want more flavor. you're clinging to the idea that the game as is is broken (I would argue it is broken for you because L+7 might be too strong for "crappy builds") because you want to believe that your build should work when they can't really design the game to balance encounters with both crappy and non crappy builds. I totally agree. There's definitely room for flavor, and non perfectly optimized characters. There's just a point which when efficiency drops below adversely impacts game balance. This feat is a tax no matter how people try to disguise it. If you try to design encounters around people not having it then the characters who do take it will start to massively outstrip their peers and break the under optimized encounters. It eventually becomes a +3 to hit in all situations. It's obviously game changing at that point. Many would argue it's game changing at 15th level. If a power is broken at 25th level it's still broken. If there was a feat combo that made a character totally immune to all damage and effects at 25th level is it broken? Does the verbiage have to be changed at level one or can we just ignore that eventually it ruins the game and can't be explained from a balance standpoint until we get there? [/QUOTE]
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