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So, about Expertise...
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<blockquote data-quote="ObsidianCrane" data-source="post: 4705207" data-attributes="member: 54918"><p>The typical state of forum posters is to only comment when they are dissatisfied. Happy customers are generally busy being happy with the game not griping on an internet forum. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Never take the position of people on a forum as indicative of wider opinion. Companies like WotC have an interest in finding out if such things are wide spread beliefs, and so if they feel its necassary they engage in more market research than listening to maybe 20 people jumping up and down on a forum. (Consider I had never felt there was degredation in the game with regards to hit chance, nor was I aware that people really felt this way before this thread. Yup anecdotal evidence, but so are the few folks talking about it in CharOp forums or where ever people argue this stuff.)</p><p></p><p></p><p></p><p></p><p>This isn't a fact. Its an opinion that some people believe is true. Unless you are using a different definition of optimum than I am.</p><p></p><p>Is a 16 primary attack stat close to optimum?</p><p>What about an 18 with a +2 prof weapon?</p><p></p><p>Just trying to get a measure of scale... I mean a 16 attack stat is +2 behind a 20 which is optimum for attack, and the argument in this thread is that Expertise is to good because it provides a +1 in heroic. Similarly with a 20 +3 prof combo, its 2 better than a the 18 +2 prof character..</p><p></p><p>This combat omptimisation focus leads to a ludicrous extreme of course.. because fighter's and rogues get a +1 attack from their class that is essentially non-conditional they are arguably "broken" and "optimal choices" for their roles. In fact you can even start to break it down by race if you really want to get silly. This is the thing... the game is not intended nor designed to be played at the extreme optimisation level that some people strive for, its just supposed to be played so that everyone can have some fun hanging out with their friends. It works best when all the friends are working at the same general goal and in the same general way. (ie if everyone is playing hyper-optimised that works, if everyone is playing wacky that works, if everyone is playing in between that works, but wacky with hyper-optimised doesn't work so well depending on the wacky (usually))</p></blockquote><p></p>
[QUOTE="ObsidianCrane, post: 4705207, member: 54918"] The typical state of forum posters is to only comment when they are dissatisfied. Happy customers are generally busy being happy with the game not griping on an internet forum. ;) Never take the position of people on a forum as indicative of wider opinion. Companies like WotC have an interest in finding out if such things are wide spread beliefs, and so if they feel its necassary they engage in more market research than listening to maybe 20 people jumping up and down on a forum. (Consider I had never felt there was degredation in the game with regards to hit chance, nor was I aware that people really felt this way before this thread. Yup anecdotal evidence, but so are the few folks talking about it in CharOp forums or where ever people argue this stuff.) This isn't a fact. Its an opinion that some people believe is true. Unless you are using a different definition of optimum than I am. Is a 16 primary attack stat close to optimum? What about an 18 with a +2 prof weapon? Just trying to get a measure of scale... I mean a 16 attack stat is +2 behind a 20 which is optimum for attack, and the argument in this thread is that Expertise is to good because it provides a +1 in heroic. Similarly with a 20 +3 prof combo, its 2 better than a the 18 +2 prof character.. This combat omptimisation focus leads to a ludicrous extreme of course.. because fighter's and rogues get a +1 attack from their class that is essentially non-conditional they are arguably "broken" and "optimal choices" for their roles. In fact you can even start to break it down by race if you really want to get silly. This is the thing... the game is not intended nor designed to be played at the extreme optimisation level that some people strive for, its just supposed to be played so that everyone can have some fun hanging out with their friends. It works best when all the friends are working at the same general goal and in the same general way. (ie if everyone is playing hyper-optimised that works, if everyone is playing wacky that works, if everyone is playing in between that works, but wacky with hyper-optimised doesn't work so well depending on the wacky (usually)) [/QUOTE]
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So, about Expertise...
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