Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So, about Expertise...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 4706857" data-attributes="member: 2011"><p>I think the problem being addressed is not really a significant problem.</p><p></p><p></p><p>42 42 37 40 28 Elite Brute Atropal</p><p>42 44 38 36 28 Elite Brute Earthrage Battlebriar</p><p>42 46 40 40 28 Solo Artillery Ancient Blue Dragon</p><p>44 45 42 42 28 Soldier Efreet Karadjin</p><p>42 38 41 38 28 Lurker Sorrowsworn Deathlord</p><p></p><p>43 48 40 45 29 Elite Brute Godforged Colossus</p><p>45 45 43 41 29 Solo Controller Runescribed Dracolich</p><p></p><p>Level 28 PC with +6 melee weapon, 16 starting stat bumped every time, 28th level = 14 + 6 + 7 + 3 = +30</p><p></p><p>For the most part, this PC needs a 12 (45%) against a same 28th level creature. Sure, the Dracolich at one level higher is 30%, but that is not game breaking considering that the PC has no synergy bonuses yet.</p><p></p><p>This is without Demigod, this is without an 18 or 20 starting stat, this is without any Prestige class bonus, this is without any other bonuses such as Leadership bonuses, combat advantage, having high level henchmen or NPCs do Aid Another, specialized feats such as Back to the Wall, Charging, ways to re-roll attacks, etc.</p><p></p><p>The non-weapon PC typically has multiple defenses to choose from. The lowest average defense (~39) also averages a 45% chance to hit (at +27) for the same level creatures. It might take several rounds to figure out a weaker defense, but Epic level fights tend to last longer anyway.</p><p></p><p>And most of these creatures are Elites or Solos. They are supposed to be harder to hit. Solos especially are behind the action economy 8-ball.</p><p></p><p>Going to the higher level creatures:</p><p></p><p>48 48 43 42 30 Solo Soldier Ancient Red Dragon</p><p>43 49 38 32 30 Solo Brute Tarrasque</p><p></p><p>48 51 46 49 33 Solo Brute Orcus</p><p></p><p>Orcus here is the only one without weaknesses. The others can be hit. Maybe not well vs. one defense, but against other defenses. I don't think that one god-like monster in the MM should be the indicator that Epic level is broken.</p><p></p><p></p><p>I think the problem that the feat is trying to fix is somewhat illusory. Epic PCs should have so many different resources and options that they can make up for 40% range chances to hit.</p><p></p><p>I also think that DMs can be lured into the concept of throwing monsters 2+ levels higher at the PCs at lower levels and then suddenly realizing that as the range gets narrower at the top, the game changes a bit and requires not so many encounters that are levels tougher than the PCs. DMs might also throw a few lesser foes in with solos more often at lower levels. This probably should not be done at the highest levels. These type of DM habits sound more like the real culprit here.</p><p></p><p></p><p>And, I suspect there are very few players that do not bump their main stat up every time. Maybe their secondary stat might not get bumped to create a more balanced PC, but the balance of the game does require pushing the main stat. There are defense feats to handle the weaker defenses.</p><p></p><p></p><p>Expertise will probably be disallowed in our game.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4706857, member: 2011"] I think the problem being addressed is not really a significant problem. 42 42 37 40 28 Elite Brute Atropal 42 44 38 36 28 Elite Brute Earthrage Battlebriar 42 46 40 40 28 Solo Artillery Ancient Blue Dragon 44 45 42 42 28 Soldier Efreet Karadjin 42 38 41 38 28 Lurker Sorrowsworn Deathlord 43 48 40 45 29 Elite Brute Godforged Colossus 45 45 43 41 29 Solo Controller Runescribed Dracolich Level 28 PC with +6 melee weapon, 16 starting stat bumped every time, 28th level = 14 + 6 + 7 + 3 = +30 For the most part, this PC needs a 12 (45%) against a same 28th level creature. Sure, the Dracolich at one level higher is 30%, but that is not game breaking considering that the PC has no synergy bonuses yet. This is without Demigod, this is without an 18 or 20 starting stat, this is without any Prestige class bonus, this is without any other bonuses such as Leadership bonuses, combat advantage, having high level henchmen or NPCs do Aid Another, specialized feats such as Back to the Wall, Charging, ways to re-roll attacks, etc. The non-weapon PC typically has multiple defenses to choose from. The lowest average defense (~39) also averages a 45% chance to hit (at +27) for the same level creatures. It might take several rounds to figure out a weaker defense, but Epic level fights tend to last longer anyway. And most of these creatures are Elites or Solos. They are supposed to be harder to hit. Solos especially are behind the action economy 8-ball. Going to the higher level creatures: 48 48 43 42 30 Solo Soldier Ancient Red Dragon 43 49 38 32 30 Solo Brute Tarrasque 48 51 46 49 33 Solo Brute Orcus Orcus here is the only one without weaknesses. The others can be hit. Maybe not well vs. one defense, but against other defenses. I don't think that one god-like monster in the MM should be the indicator that Epic level is broken. I think the problem that the feat is trying to fix is somewhat illusory. Epic PCs should have so many different resources and options that they can make up for 40% range chances to hit. I also think that DMs can be lured into the concept of throwing monsters 2+ levels higher at the PCs at lower levels and then suddenly realizing that as the range gets narrower at the top, the game changes a bit and requires not so many encounters that are levels tougher than the PCs. DMs might also throw a few lesser foes in with solos more often at lower levels. This probably should not be done at the highest levels. These type of DM habits sound more like the real culprit here. And, I suspect there are very few players that do not bump their main stat up every time. Maybe their secondary stat might not get bumped to create a more balanced PC, but the balance of the game does require pushing the main stat. There are defense feats to handle the weaker defenses. Expertise will probably be disallowed in our game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So, about Expertise...
Top