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So, about Expertise...
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<blockquote data-quote="grickherder" data-source="post: 4715557" data-attributes="member: 68043"><p>My favorite thing about expertise is that it's here. I opened my PHB2 and there it was. Nice and published in a core rulebook.</p><p></p><p>I'm already used to designing encounters for parties with very high variance in both the to-hit bonus and level of optimization. Even if the least optimized characters don't take it and the most optimized do (widening the gap), my nicely lethal and dramatic encounters will continue to work fine. The rogue who hits all the time will continue to do so.</p><p></p><p>I expect that everything will work fine with this feat. It's here and it's not going any place and people will take it and their games won't fall apart. Other people will opt not to take it and will continue to have no problem compensating for scaling differences just like they do right now-- situational modifiers, powers granting bonuses to hit and all that stuff.</p><p></p><p>People can feel my position is unsupported and dismiss my points if they like, but the feat is still here and here to stay and I imagine many people will enjoy it. I feel a little bit sorry for those who's priorities in play are rigid such that they feel forced to take it and feel it's a feat tax. If that ruins/reduces their fun, but somehow doesn't for others, I'd sugggest they examine the variable-- themselves and their priorities.</p></blockquote><p></p>
[QUOTE="grickherder, post: 4715557, member: 68043"] My favorite thing about expertise is that it's here. I opened my PHB2 and there it was. Nice and published in a core rulebook. I'm already used to designing encounters for parties with very high variance in both the to-hit bonus and level of optimization. Even if the least optimized characters don't take it and the most optimized do (widening the gap), my nicely lethal and dramatic encounters will continue to work fine. The rogue who hits all the time will continue to do so. I expect that everything will work fine with this feat. It's here and it's not going any place and people will take it and their games won't fall apart. Other people will opt not to take it and will continue to have no problem compensating for scaling differences just like they do right now-- situational modifiers, powers granting bonuses to hit and all that stuff. People can feel my position is unsupported and dismiss my points if they like, but the feat is still here and here to stay and I imagine many people will enjoy it. I feel a little bit sorry for those who's priorities in play are rigid such that they feel forced to take it and feel it's a feat tax. If that ruins/reduces their fun, but somehow doesn't for others, I'd sugggest they examine the variable-- themselves and their priorities. [/QUOTE]
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So, about Expertise...
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