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<blockquote data-quote="KarinsDad" data-source="post: 4715917" data-attributes="member: 2011"><p>I believed as you do until I noticed how many higher level monsters either decrease the chance for the PCs to hit, or increase the defenses of themselves or allies.</p><p></p><p>Given a completely homogenous system, I would agree with you (and in fact, I originally did). But the system is not homogenous. As one gains levels, it's not just that the PCs gain synergies to hit and lose bonus to hit, so that's almost a wash (not quite though). Many of the monsters gain synergies as well (almost always +2 to defense or -2 for the PCs to hit when it occurs), but they do not lose bonus to defenses.</p><p></p><p>So, the math is obvious. +4 for stat increases +6 for magic items and +15 for level is 4 less than +29 for level. Yes, some PCs can take both Demi-god and Kensai and make that 2 less, but not all players will make those choices for their PC.</p><p></p><p>In my 22nd level experiment last Saturday, it became obvious that for something even as simple as Lance of Faith, if the Cleric almost never hits, the Cleric almost never gives a synergy bonus. Many synergy bonuses in the game system require that a PC hit with a given attack before the bonus is given. At higher levels, the frequency of those types of synergies decrease.</p><p></p><p>Catch 22. The PCs cannot hit because they cannot gain the bonus because they cannot hit to give the bonus.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4715917, member: 2011"] I believed as you do until I noticed how many higher level monsters either decrease the chance for the PCs to hit, or increase the defenses of themselves or allies. Given a completely homogenous system, I would agree with you (and in fact, I originally did). But the system is not homogenous. As one gains levels, it's not just that the PCs gain synergies to hit and lose bonus to hit, so that's almost a wash (not quite though). Many of the monsters gain synergies as well (almost always +2 to defense or -2 for the PCs to hit when it occurs), but they do not lose bonus to defenses. So, the math is obvious. +4 for stat increases +6 for magic items and +15 for level is 4 less than +29 for level. Yes, some PCs can take both Demi-god and Kensai and make that 2 less, but not all players will make those choices for their PC. In my 22nd level experiment last Saturday, it became obvious that for something even as simple as Lance of Faith, if the Cleric almost never hits, the Cleric almost never gives a synergy bonus. Many synergy bonuses in the game system require that a PC hit with a given attack before the bonus is given. At higher levels, the frequency of those types of synergies decrease. Catch 22. The PCs cannot hit because they cannot gain the bonus because they cannot hit to give the bonus. [/QUOTE]
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