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General Tabletop Discussion
*Pathfinder & Starfinder
So, about Expertise...
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<blockquote data-quote="77IM" data-source="post: 4716369" data-attributes="member: 12377"><p>I'm not sure I agree with your analysis (although I am willing to be persuaded). A fixed increase to hit results in a fixed increase in the expected value of the attack (even if the relative increase looks bigger for the guy who was hitting less).</p><p></p><p>On the one hand, this means that the guy who was hitting less is putting foes down relatively faster. For a trivial example, if you were hitting 10% of the time and are now hitting 20% of the time, you drop enemies in half the time (or kill them twice as fast); while the guy who was hitting 50% of the time and is now hitting 60% of the time drops enemies in 5/6 the time (or kills them 6/5 as fast).</p><p></p><p>But on the other hand, in the context of a party of multiple characters fighting multiple enemies -- where you can think of the party's damage output as pooled and the enemy's hit points as also pooled -- either guy can gain 10% to hit and the monsters effectively drop in 6/7 the previous time. (Assuming both guys do the same damage and only their to-hit is different, because it makes the example easier.)</p><p></p><p>Of course any ability anyone gets is ultimately going to help the party. But if balance is measured by your ability to help the party, then since Expertise helps equally regardless of who takes it, it implies to me that this feat isn't the "boost-the-guy-with-the-low-primary-ability" fix that some people claim.</p><p></p><p> -- 77IM</p></blockquote><p></p>
[QUOTE="77IM, post: 4716369, member: 12377"] I'm not sure I agree with your analysis (although I am willing to be persuaded). A fixed increase to hit results in a fixed increase in the expected value of the attack (even if the relative increase looks bigger for the guy who was hitting less). On the one hand, this means that the guy who was hitting less is putting foes down relatively faster. For a trivial example, if you were hitting 10% of the time and are now hitting 20% of the time, you drop enemies in half the time (or kill them twice as fast); while the guy who was hitting 50% of the time and is now hitting 60% of the time drops enemies in 5/6 the time (or kills them 6/5 as fast). But on the other hand, in the context of a party of multiple characters fighting multiple enemies -- where you can think of the party's damage output as pooled and the enemy's hit points as also pooled -- either guy can gain 10% to hit and the monsters effectively drop in 6/7 the previous time. (Assuming both guys do the same damage and only their to-hit is different, because it makes the example easier.) Of course any ability anyone gets is ultimately going to help the party. But if balance is measured by your ability to help the party, then since Expertise helps equally regardless of who takes it, it implies to me that this feat isn't the "boost-the-guy-with-the-low-primary-ability" fix that some people claim. -- 77IM [/QUOTE]
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So, about Expertise...
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