Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So, about Expertise...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="keterys" data-source="post: 4716520" data-attributes="member: 43019"><p>So, a feat that gave +3 untyped damage per tier would be balanced, despite it being more effective than any other damage feat, because you get lots of feats?</p><p></p><p>One feat doesn't cause you to not take all those other feats. Just one of them, whichever mattered to you least. Of course, the next feat boots off the next one. One after that, another. And six feats later maybe you aren't taking any of those feats, at all.</p><p></p><p>Does a feat have a major restriction on it that would justify it being better? For example, is it a multiclass feat - the designer playground method for allowing people to take a more powerful feat, but only one? How about is it a race feat, which is a perk of that race and thereby limited? Does it have sizable limitations, such as Spell Focus which is not only limited to one class but also requires an ability score not useful to that class otherwise? Is it an epic feat, of which you only get so many and at a certain pace, and which are often allowed to be just a bit cooler (though not nearly as much cooler as Expertise, but eh)?</p><p></p><p>Either:</p><p>A) Expertise is too powerful a feat as stands, so is badly designed</p><p>B) Expertise is a fix for a math problem in the system and is badly designed for that purpose</p><p></p><p>I don't believe there actually is _any_ other possibility. I'm not expressing hyperbole or railing at the interwebs here. It's bad design, whether it's good intentioned or sloppy balancing.</p><p></p><p>Now, will it break your game? Of course not. It takes a lot to break a game (like Demigod level 30 a lot). Will it help break the game? Maybe, if A is true. Will it help fix the game? Maybe, if B is true.</p><p></p><p>Honestly, I suspect it's an improvement in the game to the extent that it makes certain things at epic less based on missing with your normal attacks a lot and people using the super powers were already doing things like using action surge and a pocket TacLord to game the system for their really important attacks... it's just a really badly designed way of doing it. I mean, bad design happens, and it's a shame, but it's fixable - like Blade Cascade, for instance.</p><p></p><p>Or like how this could have been handled, if it was a fix to an unforseen math trend.</p></blockquote><p></p>
[QUOTE="keterys, post: 4716520, member: 43019"] So, a feat that gave +3 untyped damage per tier would be balanced, despite it being more effective than any other damage feat, because you get lots of feats? One feat doesn't cause you to not take all those other feats. Just one of them, whichever mattered to you least. Of course, the next feat boots off the next one. One after that, another. And six feats later maybe you aren't taking any of those feats, at all. Does a feat have a major restriction on it that would justify it being better? For example, is it a multiclass feat - the designer playground method for allowing people to take a more powerful feat, but only one? How about is it a race feat, which is a perk of that race and thereby limited? Does it have sizable limitations, such as Spell Focus which is not only limited to one class but also requires an ability score not useful to that class otherwise? Is it an epic feat, of which you only get so many and at a certain pace, and which are often allowed to be just a bit cooler (though not nearly as much cooler as Expertise, but eh)? Either: A) Expertise is too powerful a feat as stands, so is badly designed B) Expertise is a fix for a math problem in the system and is badly designed for that purpose I don't believe there actually is _any_ other possibility. I'm not expressing hyperbole or railing at the interwebs here. It's bad design, whether it's good intentioned or sloppy balancing. Now, will it break your game? Of course not. It takes a lot to break a game (like Demigod level 30 a lot). Will it help break the game? Maybe, if A is true. Will it help fix the game? Maybe, if B is true. Honestly, I suspect it's an improvement in the game to the extent that it makes certain things at epic less based on missing with your normal attacks a lot and people using the super powers were already doing things like using action surge and a pocket TacLord to game the system for their really important attacks... it's just a really badly designed way of doing it. I mean, bad design happens, and it's a shame, but it's fixable - like Blade Cascade, for instance. Or like how this could have been handled, if it was a fix to an unforseen math trend. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So, about Expertise...
Top