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*Pathfinder & Starfinder
So, about Expertise...
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<blockquote data-quote="grickherder" data-source="post: 4718336" data-attributes="member: 68043"><p>Another thing to consider when assessing this feat is where you spend most of your playing time. Heroic tier? Paragon? Epic? If you're the type of group that runs full campaigns and will go through all 30 levels, then Expertise is a very different feat than those who will likely only run a game to level 13 or so.</p><p></p><p>I consider the sweet spot of 4e to be the entire heroic tier and about two thirds or so of the paragon tier. I like higher level play only when the PCs developed there or if the players took a serious amount of time learning their characters before play. Being unfamiliar with a character that's over level 20 is a recipe for combats that last forever.</p><p></p><p>That said, being somewhat heroic-tier centric, I like expertise just fine. It allows someone who'd like to hit as if they started with 20 in their primary attack stat without having to choose an array that has an 18 in it (that's 16 of the 22 availabl points). Similarly, for those who really like MAD classes and builds, they can go with a 16 and hit as if it was an 18. And if someone loves hitting, they can start with an attack bonus as if they had 22 in a stat. The price? 16 out of 22 of their attribute points <em>and</em> one of their precious 6 (or 7) heroic tier feats.</p></blockquote><p></p>
[QUOTE="grickherder, post: 4718336, member: 68043"] Another thing to consider when assessing this feat is where you spend most of your playing time. Heroic tier? Paragon? Epic? If you're the type of group that runs full campaigns and will go through all 30 levels, then Expertise is a very different feat than those who will likely only run a game to level 13 or so. I consider the sweet spot of 4e to be the entire heroic tier and about two thirds or so of the paragon tier. I like higher level play only when the PCs developed there or if the players took a serious amount of time learning their characters before play. Being unfamiliar with a character that's over level 20 is a recipe for combats that last forever. That said, being somewhat heroic-tier centric, I like expertise just fine. It allows someone who'd like to hit as if they started with 20 in their primary attack stat without having to choose an array that has an 18 in it (that's 16 of the 22 availabl points). Similarly, for those who really like MAD classes and builds, they can go with a 16 and hit as if it was an 18. And if someone loves hitting, they can start with an attack bonus as if they had 22 in a stat. The price? 16 out of 22 of their attribute points [I]and[/I] one of their precious 6 (or 7) heroic tier feats. [/QUOTE]
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