Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So, about Expertise...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 4719148" data-attributes="member: 12731"><p>I guess the simplest implementation by far is to hand out one instance of Weapon/Implement Expertise as a free bonus feat.</p><p></p><p>That would take care of this particular issue - anytime you take this feat <em>again</em>, it automatically can't apply to your bestest attack (because presumably that one you selected the first time).</p><p></p><p>It's still raw in that it won't help your secondary attacks catch up with your main ones though.</p><p></p><p>A more direct solution is difficult to arrive at - the main problem is that the game doesn't define "bestest attack". </p><p></p><p>And relying on the player to identify his particular character's main attack won't work - if he can, he'll identify a secondary attack as his main one, to then be allowed to "catch up" with his real main one...!</p><p></p><p>Unless you're ready for a whole truckload of rules text, the only simple implementation will be "your best attack, the one which can't benefit from the feat, is the one identified by your DM with reassessment taking place each level"... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I agree it was a neat idea, but it won't work in practice. It really can't - it would mean specific anti-minmaxing rules, and unless you involve the DM, they too will be minmaxable. In the end, there will probably be a lot of rules for very little benefit (in the form of added fun)...</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4719148, member: 12731"] I guess the simplest implementation by far is to hand out one instance of Weapon/Implement Expertise as a free bonus feat. That would take care of this particular issue - anytime you take this feat [I]again[/I], it automatically can't apply to your bestest attack (because presumably that one you selected the first time). It's still raw in that it won't help your secondary attacks catch up with your main ones though. A more direct solution is difficult to arrive at - the main problem is that the game doesn't define "bestest attack". And relying on the player to identify his particular character's main attack won't work - if he can, he'll identify a secondary attack as his main one, to then be allowed to "catch up" with his real main one...! Unless you're ready for a whole truckload of rules text, the only simple implementation will be "your best attack, the one which can't benefit from the feat, is the one identified by your DM with reassessment taking place each level"... :) I agree it was a neat idea, but it won't work in practice. It really can't - it would mean specific anti-minmaxing rules, and unless you involve the DM, they too will be minmaxable. In the end, there will probably be a lot of rules for very little benefit (in the form of added fun)... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
So, about Expertise...
Top