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<blockquote data-quote="KarinsDad" data-source="post: 4733742" data-attributes="member: 2011"><p>It was a fine test. It was a hard encounter test.</p><p></p><p>CA does not apply. It is not guaranteed, especially at higher levels.</p><p></p><p>11 (lvl) + 7 (stat) + 3 (prof) + 5 (magic) = +26</p><p></p><p>Also, not all 22nd level PCs have a +5 magic weapon or implement. When playing the game, some PCs might have a +4 item at level 22. And, not all weapons are +3 proficiency. So the to hit range for PCs is +24 to +26.</p><p></p><p>So here we have a situation that is considered a typical hard encounter with PCs needing an 18, 19, or 20 to hit without other situational bonuses.</p><p></p><p>The ACs in the MM for level 26 opponents are: AC 41, 44, 43, 42, 42, 42, 40, 40</p><p></p><p>This is an average of ~42 with a to hit range of +24 to +26. The required number on the die ranges from 16 to 18 (15 to 17 for a Fighter).</p><p></p><p></p><p>And this is at level 22. The problem is worse at level 30.</p><p></p><p></p><p>To illustrate your "a party should have an easy time getting those to-hits under a 10" claim, you would have to state exactly which bonuses that you are talking about. "Under 10" is 7 to 9 below 16 to 18. And the bonuses that are available should be available most rounds of combat. Sure, some paragon paths have a +1 to hit. But there are few other bonuses that really last an entire encounter. As an example, if a Cleric has a 20% chance to hit with Lance of Faith and does not hit, the +2 is not available that round. The +2 bonus is worth considerably less than a +0.4 bonus equivalent because it only works 1 round in 5 and LoF would not even be used every round.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4733742, member: 2011"] It was a fine test. It was a hard encounter test. CA does not apply. It is not guaranteed, especially at higher levels. 11 (lvl) + 7 (stat) + 3 (prof) + 5 (magic) = +26 Also, not all 22nd level PCs have a +5 magic weapon or implement. When playing the game, some PCs might have a +4 item at level 22. And, not all weapons are +3 proficiency. So the to hit range for PCs is +24 to +26. So here we have a situation that is considered a typical hard encounter with PCs needing an 18, 19, or 20 to hit without other situational bonuses. The ACs in the MM for level 26 opponents are: AC 41, 44, 43, 42, 42, 42, 40, 40 This is an average of ~42 with a to hit range of +24 to +26. The required number on the die ranges from 16 to 18 (15 to 17 for a Fighter). And this is at level 22. The problem is worse at level 30. To illustrate your "a party should have an easy time getting those to-hits under a 10" claim, you would have to state exactly which bonuses that you are talking about. "Under 10" is 7 to 9 below 16 to 18. And the bonuses that are available should be available most rounds of combat. Sure, some paragon paths have a +1 to hit. But there are few other bonuses that really last an entire encounter. As an example, if a Cleric has a 20% chance to hit with Lance of Faith and does not hit, the +2 is not available that round. The +2 bonus is worth considerably less than a +0.4 bonus equivalent because it only works 1 round in 5 and LoF would not even be used every round. [/QUOTE]
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