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General Tabletop Discussion
*Pathfinder & Starfinder
So, about Expertise...
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<blockquote data-quote="grickherder" data-source="post: 4737915" data-attributes="member: 68043"><p>You nailed it. And your real game examples are perfectly appropriate. I'm finding it to be exactly the same way. The whole expertise scare is a good example of theoretical problems that don't exist in actual play. </p><p></p><p>Expertise is a nice useful feat for those sub-optimal builds but hardly necessary for those builds that already hit enough. The rogue with multiple ways of getting combat advantage with a subsequent +14 to attack vs reflex at level 4 (+5 for dex, +4 for dagger, +2 for combat advantage, +2 for level, +1 for magic dagger) should hardly bother with it.</p></blockquote><p></p>
[QUOTE="grickherder, post: 4737915, member: 68043"] You nailed it. And your real game examples are perfectly appropriate. I'm finding it to be exactly the same way. The whole expertise scare is a good example of theoretical problems that don't exist in actual play. Expertise is a nice useful feat for those sub-optimal builds but hardly necessary for those builds that already hit enough. The rogue with multiple ways of getting combat advantage with a subsequent +14 to attack vs reflex at level 4 (+5 for dex, +4 for dagger, +2 for combat advantage, +2 for level, +1 for magic dagger) should hardly bother with it. [/QUOTE]
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So, about Expertise...
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