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*Pathfinder & Starfinder
So, about Expertise...
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<blockquote data-quote="keterys" data-source="post: 4738809" data-attributes="member: 43019"><p>As far as concept feats go...</p><p></p><p>My warlock has a feat which lets him mix it up in melee. He's otherwise in pretty good shape - I keep thinking of picking up Athletics so I could do more physical things in combat in terms of jumping and leaping about, since I don't want to be prevented from doing my insane charge into combat shtick by terrain... but I'm not sure that's really a RP thing, especially if I did it as a multiclass that had little to do with anything I care about. </p><p></p><p>My warlord has multiclass paladin and plays as a would-be paladin, and that was core to his concept. He has enough skills - I think I'd take Endurance and Streetwise if feats were freely available, but I'm not worried about it. He actually hogs too much of the spotlight in RP and skill encounters anyways. At the moment I'd most want Hurl Breath. It's pure silliness, but it's fun silliness. That... has nothing to do with RP. </p><p></p><p>My fighter has multiclass cleric and novice power, which let me do his concept. If I could swap a daily at his level, I'd have already done that too I suspect. I'd probably take Shield Push next - it hasn't seemed like it would come up all that often, but it's neat.</p><p></p><p>My wild mage sorcerer wanted Acrobatics so that was his first feat. Honestly I have no idea what he's taking next - I'd consider improving his Bluff/Diplomacy, but honestly I've had the most fun with the couple encounters I've botched those rolls so a statistical improvement there wouldn't make RP more fun. Maybe Arcane Power will give him more options he wants than +1 to hit - probably even. I guess in the meantime... Lost in the Crowd maybe next? I'm not sure I want to bother to remember it and it wouldn't come up _that_ much for that character, though, so maybe just the improved Second Chance. Meh.</p><p></p><p>So, yeah, I'd take a convenience feat, a silly-fun feat, a more interesting tactical feat, and pick a random feat out of hat... none of them would help the character more than the +1 attack and none of them would help with RP. Heck, the Hurl Breath one might hurt with RP since I'd have trouble explaining how I'd do it.</p><p></p><p>Each character has things to contribute to every skill challenge, each is very involved in all RP... in fact, the problem I've been experiencing lately is finding reasons not to hog the spotlight so everyone gets a share. So... yeah, I don't have something more RP worthy to spend the feats on. I took care of those feats already.</p><p></p><p>And if I hadn't, I'd have done so by slightly higher level.</p><p></p><p>My newest character is a Deva Invoker and at 1st level he doesn't have expertise - he has spirit talker because I wanted to have a Lantern Angel following me around to chide me for my actions. Not sure when he'll take Expertise - I'd like to pick up one more skill with him for his concept. I would consider Skill Focus for that character, since it would help support me playing him as an infallible know-it-all, but his chance of failing skill checks in those skills is pretty damn low anyways. Otherwise... yeah, I think after that it's the temp hp on his class ability, expertise, and focus feats off the top of my head. So, different variations of combat effectiveness... probably expertise makes sense there. So by 6th, on him too. Maybe as early as 2nd since we're starting up Spellgard and I hear it's pretty much a hackfest so... yeah, may as well pick up the attack first then Insight. </p><p></p><p>Whee.</p></blockquote><p></p>
[QUOTE="keterys, post: 4738809, member: 43019"] As far as concept feats go... My warlock has a feat which lets him mix it up in melee. He's otherwise in pretty good shape - I keep thinking of picking up Athletics so I could do more physical things in combat in terms of jumping and leaping about, since I don't want to be prevented from doing my insane charge into combat shtick by terrain... but I'm not sure that's really a RP thing, especially if I did it as a multiclass that had little to do with anything I care about. My warlord has multiclass paladin and plays as a would-be paladin, and that was core to his concept. He has enough skills - I think I'd take Endurance and Streetwise if feats were freely available, but I'm not worried about it. He actually hogs too much of the spotlight in RP and skill encounters anyways. At the moment I'd most want Hurl Breath. It's pure silliness, but it's fun silliness. That... has nothing to do with RP. My fighter has multiclass cleric and novice power, which let me do his concept. If I could swap a daily at his level, I'd have already done that too I suspect. I'd probably take Shield Push next - it hasn't seemed like it would come up all that often, but it's neat. My wild mage sorcerer wanted Acrobatics so that was his first feat. Honestly I have no idea what he's taking next - I'd consider improving his Bluff/Diplomacy, but honestly I've had the most fun with the couple encounters I've botched those rolls so a statistical improvement there wouldn't make RP more fun. Maybe Arcane Power will give him more options he wants than +1 to hit - probably even. I guess in the meantime... Lost in the Crowd maybe next? I'm not sure I want to bother to remember it and it wouldn't come up _that_ much for that character, though, so maybe just the improved Second Chance. Meh. So, yeah, I'd take a convenience feat, a silly-fun feat, a more interesting tactical feat, and pick a random feat out of hat... none of them would help the character more than the +1 attack and none of them would help with RP. Heck, the Hurl Breath one might hurt with RP since I'd have trouble explaining how I'd do it. Each character has things to contribute to every skill challenge, each is very involved in all RP... in fact, the problem I've been experiencing lately is finding reasons not to hog the spotlight so everyone gets a share. So... yeah, I don't have something more RP worthy to spend the feats on. I took care of those feats already. And if I hadn't, I'd have done so by slightly higher level. My newest character is a Deva Invoker and at 1st level he doesn't have expertise - he has spirit talker because I wanted to have a Lantern Angel following me around to chide me for my actions. Not sure when he'll take Expertise - I'd like to pick up one more skill with him for his concept. I would consider Skill Focus for that character, since it would help support me playing him as an infallible know-it-all, but his chance of failing skill checks in those skills is pretty damn low anyways. Otherwise... yeah, I think after that it's the temp hp on his class ability, expertise, and focus feats off the top of my head. So, different variations of combat effectiveness... probably expertise makes sense there. So by 6th, on him too. Maybe as early as 2nd since we're starting up Spellgard and I hear it's pretty much a hackfest so... yeah, may as well pick up the attack first then Insight. Whee. [/QUOTE]
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