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So, about Expertise...
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<blockquote data-quote="catsclaw227" data-source="post: 4739028" data-attributes="member: 14197"><p>This is where we disagree. I never said there were RP feats. I said that in a good campaign, hitting 1 out 20 times more often is not as fulfilling as taking a feat where I get some RP out of it.</p><p></p><p>I was replying to this comment:</p><p></p><p></p><p>Clearly, there are feats he would rather take....</p><p></p><p>Feats like the cold ones if you are making a cold concept character, or toughness or other feats that might not have the mechanical +1 to hit, but have other mechanical bonuses or things that fit your PC more, like Skill Focus feats or even things that make you run faster, or dodge OA better because you want to be a moving target.</p><p></p><p>These things can help shape your PC and can help you add to the concept you might be going for. Yes, these concepts can convert into roleplaying opportunities. </p><p> </p><p></p><p>That's good for you, but maybe for others it's different. I can see waiting until level 15 (when you get a +2 instead), but there are feats that are available until then that might be better for others from a character concept standpoint (and possibly, therefore an RP standpoint).</p><p></p><p></p><p></p><p>No holier-than-thou intended. Just that you said you would RATHER take other feats, but this +1 was more mathematically prudent.</p><p></p><p>My thoughts one how feats can translate into RP are stated above, so we sorta disagree here, but no harm, no foul. Our styles are different.</p></blockquote><p></p>
[QUOTE="catsclaw227, post: 4739028, member: 14197"] This is where we disagree. I never said there were RP feats. I said that in a good campaign, hitting 1 out 20 times more often is not as fulfilling as taking a feat where I get some RP out of it. I was replying to this comment: Clearly, there are feats he would rather take.... Feats like the cold ones if you are making a cold concept character, or toughness or other feats that might not have the mechanical +1 to hit, but have other mechanical bonuses or things that fit your PC more, like Skill Focus feats or even things that make you run faster, or dodge OA better because you want to be a moving target. These things can help shape your PC and can help you add to the concept you might be going for. Yes, these concepts can convert into roleplaying opportunities. That's good for you, but maybe for others it's different. I can see waiting until level 15 (when you get a +2 instead), but there are feats that are available until then that might be better for others from a character concept standpoint (and possibly, therefore an RP standpoint). No holier-than-thou intended. Just that you said you would RATHER take other feats, but this +1 was more mathematically prudent. My thoughts one how feats can translate into RP are stated above, so we sorta disagree here, but no harm, no foul. Our styles are different. [/QUOTE]
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