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So, about Expertise...
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<blockquote data-quote="grickherder" data-source="post: 4740069" data-attributes="member: 68043"><p>I'm now starting to see it your way. See below for more.</p><p></p><p></p><p></p><p>We need to remember that such a solution only needs to be implemented if the gap between the optimizers and the non optimizers poses a problem.</p><p></p><p>But you're right. My favorite thing about DMing 4e is the lowered workload.</p><p></p><p>Expertise isn't a problem for me as I don't have a power gap between the characters in my group and I'm having a hard time even convincing people of taking it. They find +1 to hit uninspiring and are happy with how often they hit.</p><p></p><p>However, all it would take is slightly different play priorities and you end up hitting a point where people will prioritize it over almost every other feat. People with such play priorities might also be inclined to optimize their characters and the potential for a performance gap widening certainly exists.</p><p></p><p>Furthermore, such players may feel they are contributing less if they don't take the feat. While I believe these problems are all the direct result of their chosen play priorities, the fact that the game creates such a situation for how a large percentage of the people play the game, it needs to go.</p><p></p><p>Unfortunately for those playing in LFR, house ruling isn't an option. For everyone else, house rule the crap out of this if you find the problems pop up. I'm not going to as it's not a problem for my group. I'd also like to encourage everyone to give different play priorities a try-- they might find something they enjoy that they didn't know they would. Or at the very least think about why one makes the decisions with one's character.</p><p></p><p>I'm not convinced of this. I think you could viably play the following party:</p><p></p><p>Tiefling Rogue</p><p>Dragonborn Wizard</p><p>Deva Ranger</p><p>Half Elf Warden</p><p>Halfling Cleric</p><p></p><p>I think the notion that you must have an 18+ in your primary attack stat and must take a race that gives you a stat bonus that matches your classes just isn't true. Yes, those characters might be more powerful, but it's hardly necessary. The following party would be more powerful:</p><p></p><p>Drow Rogue</p><p>Deva Wizard</p><p>Elf Ranger</p><p>Goliath Warden</p><p>Longtooth Cleric</p><p></p><p>But I don't think the first party would somehow fail at completing published modules or encounters designed as per the DMG.</p></blockquote><p></p>
[QUOTE="grickherder, post: 4740069, member: 68043"] I'm now starting to see it your way. See below for more. We need to remember that such a solution only needs to be implemented if the gap between the optimizers and the non optimizers poses a problem. But you're right. My favorite thing about DMing 4e is the lowered workload. Expertise isn't a problem for me as I don't have a power gap between the characters in my group and I'm having a hard time even convincing people of taking it. They find +1 to hit uninspiring and are happy with how often they hit. However, all it would take is slightly different play priorities and you end up hitting a point where people will prioritize it over almost every other feat. People with such play priorities might also be inclined to optimize their characters and the potential for a performance gap widening certainly exists. Furthermore, such players may feel they are contributing less if they don't take the feat. While I believe these problems are all the direct result of their chosen play priorities, the fact that the game creates such a situation for how a large percentage of the people play the game, it needs to go. Unfortunately for those playing in LFR, house ruling isn't an option. For everyone else, house rule the crap out of this if you find the problems pop up. I'm not going to as it's not a problem for my group. I'd also like to encourage everyone to give different play priorities a try-- they might find something they enjoy that they didn't know they would. Or at the very least think about why one makes the decisions with one's character. I'm not convinced of this. I think you could viably play the following party: Tiefling Rogue Dragonborn Wizard Deva Ranger Half Elf Warden Halfling Cleric I think the notion that you must have an 18+ in your primary attack stat and must take a race that gives you a stat bonus that matches your classes just isn't true. Yes, those characters might be more powerful, but it's hardly necessary. The following party would be more powerful: Drow Rogue Deva Wizard Elf Ranger Goliath Warden Longtooth Cleric But I don't think the first party would somehow fail at completing published modules or encounters designed as per the DMG. [/QUOTE]
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So, about Expertise...
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