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So... about sunder...
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<blockquote data-quote="Lord Zardoz" data-source="post: 3811810" data-attributes="member: 704"><p>Sunder is actually very effective if you build a character around using in. With the 3.5 Power Attack giving you 2 for 1 on Bab to Damage when using a 2 handed weapon, and the easy to hit AC for a held weapon (10 + wpn Size modifier), it is very easy to wreck a non magical Weapon, especially if the object is not metal.</p><p></p><p>As a Dm, I have used it once, with a Half Ogre Barbarian NPC. At a full power attack with a Great Axe, the damage output while raging was 1d12+22 (6th level Barbarian, starting Str of 19). Very good for destroying hafted weapons, bows, and the like. And still viable for taking out a sword.</p><p></p><p>The cheese factor only starts to creep in if Adamantine items can be purchased. Being able to bypass item hardness will let you destroy any object with near impunity.</p><p></p><p>Strategically, Sunder is really only effective for creatures that have a very high damage output using 2 handed weapons. Against characters who are built around a particular weapon, like specialists or a particular magic weapon, the tactic can greately harm the damage output. It is also worth doing to Shields if you can take out 3 or 4 points of an opponents AC. Its biggest loss is that Sunder is a Standard action, not an attack. You only get to do it once per round. The upshot is that it is effectively inexorable. As long as you can keep landing hits, you WILL destroy the weapon in question. There is also no opposed roll, and if you have the Feat, you cannot be interrupted. Lastly, you cannot lose your weapon for trying a Sunder</p><p></p><p>For comparison, Disarm is not at all dependent on damage output, and it is an attack action, so you can use your iterative attacks or your AoO's to Disarm. But it is an opposed roll, and even if it works, your opponent can just use a Move Action to pick up the weapon (at the cost of an AoO). And if you fail the opposed roll, you can lose your own weapon.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3811810, member: 704"] Sunder is actually very effective if you build a character around using in. With the 3.5 Power Attack giving you 2 for 1 on Bab to Damage when using a 2 handed weapon, and the easy to hit AC for a held weapon (10 + wpn Size modifier), it is very easy to wreck a non magical Weapon, especially if the object is not metal. As a Dm, I have used it once, with a Half Ogre Barbarian NPC. At a full power attack with a Great Axe, the damage output while raging was 1d12+22 (6th level Barbarian, starting Str of 19). Very good for destroying hafted weapons, bows, and the like. And still viable for taking out a sword. The cheese factor only starts to creep in if Adamantine items can be purchased. Being able to bypass item hardness will let you destroy any object with near impunity. Strategically, Sunder is really only effective for creatures that have a very high damage output using 2 handed weapons. Against characters who are built around a particular weapon, like specialists or a particular magic weapon, the tactic can greately harm the damage output. It is also worth doing to Shields if you can take out 3 or 4 points of an opponents AC. Its biggest loss is that Sunder is a Standard action, not an attack. You only get to do it once per round. The upshot is that it is effectively inexorable. As long as you can keep landing hits, you WILL destroy the weapon in question. There is also no opposed roll, and if you have the Feat, you cannot be interrupted. Lastly, you cannot lose your weapon for trying a Sunder For comparison, Disarm is not at all dependent on damage output, and it is an attack action, so you can use your iterative attacks or your AoO's to Disarm. But it is an opposed roll, and even if it works, your opponent can just use a Move Action to pick up the weapon (at the cost of an AoO). And if you fail the opposed roll, you can lose your own weapon. END COMMUNICATION [/QUOTE]
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