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So, about those halflings...
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<blockquote data-quote="Perun" data-source="post: 3803412" data-attributes="member: 6037"><p>I'm fond of both types, the "old edition" halflings and the 3(.5)e version, although I might be more inclined to play the old halfling (makes for a better comic relief character, something I kind-of specialise in <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />).</p><p></p><p>However, the actual appearance doesn't bother me (saying I'm playing a pudgy halfling of a subrace that has hairy feet and doesn't wear shoes is merely flavour -- even in the 1e/2e halflings didn't have any particularly Tolkienesque racial abilities), but the racial features do.</p><p></p><p>Their slow movement means they rarely, if ever, manage to escape something (this is a problems all Small core races, along with dwarves, have to cope with). Heavily armoured Small characters are much, much worse -- to the point where it's simply ridiculous to play one.</p><p>IMO, the Small races should move at the same speed as Medium races <em>in combat</em> (or in other situations where tactical movement is required), but their overland speed should be reduced to 2/3 of what a human could move.</p><p></p><p>Also, for a race that's supposedly made to shine in the role of rogue, they make the <em>worst</em> standard adventuring rogue/scout. Their lack of an ability to see in the dark (meaning they have to carry a light source in order to <em>Hide</em> or to sneak attack someone in the dark <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> ) combined with their low speed (and thus their inability to run away from potential danger) really make for a poor rogue. </p><p></p><p>Regards.</p></blockquote><p></p>
[QUOTE="Perun, post: 3803412, member: 6037"] I'm fond of both types, the "old edition" halflings and the 3(.5)e version, although I might be more inclined to play the old halfling (makes for a better comic relief character, something I kind-of specialise in :P). However, the actual appearance doesn't bother me (saying I'm playing a pudgy halfling of a subrace that has hairy feet and doesn't wear shoes is merely flavour -- even in the 1e/2e halflings didn't have any particularly Tolkienesque racial abilities), but the racial features do. Their slow movement means they rarely, if ever, manage to escape something (this is a problems all Small core races, along with dwarves, have to cope with). Heavily armoured Small characters are much, much worse -- to the point where it's simply ridiculous to play one. IMO, the Small races should move at the same speed as Medium races [i]in combat[/i] (or in other situations where tactical movement is required), but their overland speed should be reduced to 2/3 of what a human could move. Also, for a race that's supposedly made to shine in the role of rogue, they make the [I]worst[/I] standard adventuring rogue/scout. Their lack of an ability to see in the dark (meaning they have to carry a light source in order to [I]Hide[/I] or to sneak attack someone in the dark :confused: ) combined with their low speed (and thus their inability to run away from potential danger) really make for a poor rogue. Regards. [/QUOTE]
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