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So, about those halflings...
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<blockquote data-quote="Jackelope King" data-source="post: 3803731" data-attributes="member: 31454"><p>Dead on. I never wanted to play a halfling before 3e (because I didn't want to be a walking punch-line). 3.Xe halflings are a fantastic blend of the old hobbit-y ideals (comfort, family, etc.) put into a very interesting package (wandering gypsy-rogues). Hobbits are fine for Middle Earth, but halflings take the more rogue-ish-ness of kender (who I <em>loathe</em>) and softens the blow of annoyance with a (relatively) familiar culture put out on the road. I tend to envision what goes on around the campfire of a halfling caravan much like what you see at Bilbo's birthday party in the Shire: lots of food, lots of fun, young halflings scampering about and playing hide-and-seek, families gossiping about one another...</p><p></p><p>It maintains the ideal of isolated, family-first folk but gives them a reason for their role in the world (beyond just "Bilbo was a such a sympathetic protagonist"). I tend to think of them like the gypsies in <em>Snatch</em>: wanderers who are always ready to make sure a sucker and his money part ways (usually through crooked deals) who value ingenuity and cleverness enough that they'll embrace a skilled rogue as a champion of their people (even if such a cunning rogue, like Mickey (Brad Pitt) is a rare thing indeed). And they might be scheming little thieves, but they do it all for the family. It makes for a very compelling character: one who has the old hobbit-y concerns about leaving home and all its comforts and (most importantly) the family, but who is capable and driven enough by culture values to contribute meaningfully to a party.</p></blockquote><p></p>
[QUOTE="Jackelope King, post: 3803731, member: 31454"] Dead on. I never wanted to play a halfling before 3e (because I didn't want to be a walking punch-line). 3.Xe halflings are a fantastic blend of the old hobbit-y ideals (comfort, family, etc.) put into a very interesting package (wandering gypsy-rogues). Hobbits are fine for Middle Earth, but halflings take the more rogue-ish-ness of kender (who I [i]loathe[/i]) and softens the blow of annoyance with a (relatively) familiar culture put out on the road. I tend to envision what goes on around the campfire of a halfling caravan much like what you see at Bilbo's birthday party in the Shire: lots of food, lots of fun, young halflings scampering about and playing hide-and-seek, families gossiping about one another... It maintains the ideal of isolated, family-first folk but gives them a reason for their role in the world (beyond just "Bilbo was a such a sympathetic protagonist"). I tend to think of them like the gypsies in [i]Snatch[/i]: wanderers who are always ready to make sure a sucker and his money part ways (usually through crooked deals) who value ingenuity and cleverness enough that they'll embrace a skilled rogue as a champion of their people (even if such a cunning rogue, like Mickey (Brad Pitt) is a rare thing indeed). And they might be scheming little thieves, but they do it all for the family. It makes for a very compelling character: one who has the old hobbit-y concerns about leaving home and all its comforts and (most importantly) the family, but who is capable and driven enough by culture values to contribute meaningfully to a party. [/QUOTE]
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So, about those halflings...
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