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So, about those halflings...
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<blockquote data-quote="Dragonhelm" data-source="post: 3806262" data-attributes="member: 3867"><p>Why bother with 6' tall human gardeners?</p><p></p><p>Point is, while <em>most</em> hobbits act a certain way, <em>adventuring</em> hobbits are the exception to the rule. For that matter, most specimens of any given race are rather normal, living lives as gardeners, coopers, blacksmiths, and so on. </p><p></p><p>Any member of any race can be boring. It's the excpetions to the norm that are exciting! Look no further than Bilbo, Frodo, Drizzt, and Kaz the minotaur for examples.</p><p></p><p></p><p></p><p></p><p>I disagree with this assessment, especially with the kender inspiration for 3e's halflings. Where hobbits hide from adventure, kender are drawn to it. If anything, kender are the ultimate adventuring halfling race. </p><p></p><p>To me, a good portion of what makes a good adventuring race is the fluff and background, a topic which you touched upon in your post...</p><p></p><p></p><p></p><p></p><p>See, what kills the 3e halfling for me is that there is no cool fluff to them. What intrigues me about playing a particular race isn't always the crunch. It's the psychology, the background, the unique elements. </p><p></p><p>I play minotaurs for their honor and warrior/mariner side. I play kender because I think they're fun (and no, I don't go around stealing everybody's stuff). I play half-giants (Dark Sun AD&D 2e style) because I think the shifting alignment is an interesting role-playing challenge. And so on and so forth.</p><p></p><p>While the PHB should, to a degree, provide a bit of a generic feel, it should at least have some basic flavor to it. I want dwarves who mine, elves who live in forests, etc. etc. The 4e halfling doesn't have to be a hobbit. What it should do, IMO, is give a baseline to the race so that when someone is playing it, you know right away that it's a halfling. It should be discernable from other races, both in terms of personality and appearance.</p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 3806262, member: 3867"] Why bother with 6' tall human gardeners? Point is, while [I]most[/I] hobbits act a certain way, [I]adventuring[/I] hobbits are the exception to the rule. For that matter, most specimens of any given race are rather normal, living lives as gardeners, coopers, blacksmiths, and so on. Any member of any race can be boring. It's the excpetions to the norm that are exciting! Look no further than Bilbo, Frodo, Drizzt, and Kaz the minotaur for examples. I disagree with this assessment, especially with the kender inspiration for 3e's halflings. Where hobbits hide from adventure, kender are drawn to it. If anything, kender are the ultimate adventuring halfling race. To me, a good portion of what makes a good adventuring race is the fluff and background, a topic which you touched upon in your post... See, what kills the 3e halfling for me is that there is no cool fluff to them. What intrigues me about playing a particular race isn't always the crunch. It's the psychology, the background, the unique elements. I play minotaurs for their honor and warrior/mariner side. I play kender because I think they're fun (and no, I don't go around stealing everybody's stuff). I play half-giants (Dark Sun AD&D 2e style) because I think the shifting alignment is an interesting role-playing challenge. And so on and so forth. While the PHB should, to a degree, provide a bit of a generic feel, it should at least have some basic flavor to it. I want dwarves who mine, elves who live in forests, etc. etc. The 4e halfling doesn't have to be a hobbit. What it should do, IMO, is give a baseline to the race so that when someone is playing it, you know right away that it's a halfling. It should be discernable from other races, both in terms of personality and appearance. [/QUOTE]
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So, about those halflings...
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