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*Pathfinder & Starfinder
So after reading the classes in full what do people think?
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<blockquote data-quote="Andor" data-source="post: 4252449" data-attributes="member: 1879"><p>This is pretty much retarded. Magic is the technology of D&D. If all the most brilliant minds of every race have spent thousands of years studying magic and <em>haven't</em> come up with better ways to do things, then Wizardry is a complete and utter waste of time.</p><p></p><p>Illusion over the pit complaint? First off the trap making rules in the 3.x DMG are painfully stupid in pursuit of some kind of mythical balance. Why exactly do I need to spend a dozen pounds of gold to make a pit trap that really requires two guys, and afternoon, and a shovel. You do know that cavemen made pit traps big enough to trap Mammoths right? Epiclly stupid rules and crying in defense of them undermines your whole position. Plus, what the hell else could you do with illusions in 3e? They gutted the whole school of magic (a staple of fantasy literature I might add) since it was apparently too difficult for poor newb GMs to deal with as it was!</p><p></p><p>Summoning a monster to find traps? Why not? We make robots for that exact purpose. They're still cheaper than human lives. And hey guess what? The EOD guys are perfectly happy to let the robots get blowup rather than sticking thier own faces next to the trip wire. Maybe instead of the rogue's player whining that his spotlight is stolen he might contemplate just how much his rogue likes having the same set of facial features for more than a week. Oh, wait, no. I forgot "gettting into character" and "roleplaying" is just for dusty old grognards like me. My bad. </p><p></p><p>Seriously, what the hell good is magic if it <em>can't</em> be anything more than a grenade. BFD. Why exactly does my wizard need an Int of 20? So he can realize how much better off he would have been as a Ranger? Swell. That really feels like fantasy now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Andor, post: 4252449, member: 1879"] This is pretty much retarded. Magic is the technology of D&D. If all the most brilliant minds of every race have spent thousands of years studying magic and [i]haven't[/i] come up with better ways to do things, then Wizardry is a complete and utter waste of time. Illusion over the pit complaint? First off the trap making rules in the 3.x DMG are painfully stupid in pursuit of some kind of mythical balance. Why exactly do I need to spend a dozen pounds of gold to make a pit trap that really requires two guys, and afternoon, and a shovel. You do know that cavemen made pit traps big enough to trap Mammoths right? Epiclly stupid rules and crying in defense of them undermines your whole position. Plus, what the hell else could you do with illusions in 3e? They gutted the whole school of magic (a staple of fantasy literature I might add) since it was apparently too difficult for poor newb GMs to deal with as it was! Summoning a monster to find traps? Why not? We make robots for that exact purpose. They're still cheaper than human lives. And hey guess what? The EOD guys are perfectly happy to let the robots get blowup rather than sticking thier own faces next to the trip wire. Maybe instead of the rogue's player whining that his spotlight is stolen he might contemplate just how much his rogue likes having the same set of facial features for more than a week. Oh, wait, no. I forgot "gettting into character" and "roleplaying" is just for dusty old grognards like me. My bad. Seriously, what the hell good is magic if it [i]can't[/i] be anything more than a grenade. BFD. Why exactly does my wizard need an Int of 20? So he can realize how much better off he would have been as a Ranger? Swell. That really feels like fantasy now. :( [/QUOTE]
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Community
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So after reading the classes in full what do people think?
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