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So all these wacky arguments are still about 4e, right?
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<blockquote data-quote="Ichneumon" data-source="post: 6268432" data-attributes="member: 98772"><p>Many of the issues tie into two schools of thought which have often been at loggerheads.</p><p></p><p>The first says that resources - hp, spells,consumables, etc - should be run on a very tight ship, and the PCs should not expect regular replenishment. Got no spells left, or nothing that looks useful? Deal with it. Low on hit points? Deal with it. Advocates for this approach would tend to not like at-wills or HD/healing surge type mechanics.</p><p></p><p>The second claims that regular replenishment is required to keep yielding a rewarding play experience during a game session. This gives the PCs more confidence to approach encounters, and more latitude to keep using the 'cool stuff' on their character sheet because the resources for it are more consistently available. </p><p></p><p>There's merit in both approaches, and either can be taken to extremes ('Name your PC at 3rd level' for the first, and '5MWD' for the second). For some reason, a mechanic that aligns well with either of these, particularly the second, has the potential to start fights.</p></blockquote><p></p>
[QUOTE="Ichneumon, post: 6268432, member: 98772"] Many of the issues tie into two schools of thought which have often been at loggerheads. The first says that resources - hp, spells,consumables, etc - should be run on a very tight ship, and the PCs should not expect regular replenishment. Got no spells left, or nothing that looks useful? Deal with it. Low on hit points? Deal with it. Advocates for this approach would tend to not like at-wills or HD/healing surge type mechanics. The second claims that regular replenishment is required to keep yielding a rewarding play experience during a game session. This gives the PCs more confidence to approach encounters, and more latitude to keep using the 'cool stuff' on their character sheet because the resources for it are more consistently available. There's merit in both approaches, and either can be taken to extremes ('Name your PC at 3rd level' for the first, and '5MWD' for the second). For some reason, a mechanic that aligns well with either of these, particularly the second, has the potential to start fights. [/QUOTE]
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So all these wacky arguments are still about 4e, right?
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