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So all these wacky arguments are still about 4e, right?
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<blockquote data-quote="dmgorgon" data-source="post: 6268820" data-attributes="member: 6750373"><p>Actually, I agree that we can't be sure what the designers think, but we do have an indication from what the designers have said. IMO, many of the statements made by the designers (or lack thereof) have contributed to this problem. </p><p></p><p>For example, in a Q&A, Rodney justified DoaM in a way that doesn't sit well with my play-style at all. In fact, I don't think it makes any sense, but that's just my opinion. I think his response got many folks very concerned with the perceived direction of the game. </p><p></p><p>Of course, this is in contrast to other problems that have created tension on the forums. Second Wind was one of those issues, but the designers listened and responded to those concerns. On the other hand, the DoaM issue was left to fester and we still have yet to hear an clear response from the designers. Sadly legitimate concerns with the mechanic have been buried in several recent forum tirades and ridiculous open letters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Sure, perhaps they are not obligated to respond and perhaps it's good for business if the forums light up, but I can only feel bad for those poor forum moderators that have to deal with hit. </p><p></p><p>All I'm saying is that more effort could be put into managing perceptions. I agree that we have no way of knowing what the designers are doing. For all we know it could be a deliberate action on their part to spark debate about a playstyle issue they've known about for a long time.</p></blockquote><p></p>
[QUOTE="dmgorgon, post: 6268820, member: 6750373"] Actually, I agree that we can't be sure what the designers think, but we do have an indication from what the designers have said. IMO, many of the statements made by the designers (or lack thereof) have contributed to this problem. For example, in a Q&A, Rodney justified DoaM in a way that doesn't sit well with my play-style at all. In fact, I don't think it makes any sense, but that's just my opinion. I think his response got many folks very concerned with the perceived direction of the game. Of course, this is in contrast to other problems that have created tension on the forums. Second Wind was one of those issues, but the designers listened and responded to those concerns. On the other hand, the DoaM issue was left to fester and we still have yet to hear an clear response from the designers. Sadly legitimate concerns with the mechanic have been buried in several recent forum tirades and ridiculous open letters. :) Sure, perhaps they are not obligated to respond and perhaps it's good for business if the forums light up, but I can only feel bad for those poor forum moderators that have to deal with hit. All I'm saying is that more effort could be put into managing perceptions. I agree that we have no way of knowing what the designers are doing. For all we know it could be a deliberate action on their part to spark debate about a playstyle issue they've known about for a long time. [/QUOTE]
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So all these wacky arguments are still about 4e, right?
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