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So all these wacky arguments are still about 4e, right?
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<blockquote data-quote="Dragonblade" data-source="post: 6268856" data-attributes="member: 2804"><p>I played 2e from the day it was released, till the day WotC published 3e. And yes, considering that the rules were basically tweaked 1e rules, you could absolutely play it in the style you talk about it.</p><p></p><p>But the tone and atmosphere that 2e tried to convey in the fluff with its implied focus on character growth (as opposed to mechanical PC advancement), and stories put it directly at odds with the underlying mechanics. Level drain, save or die mechanics, LFQW (though to a lesser extent than 3e) etc. all of these things are far better suited for running through a dungeon crawl with a PC that is a thinly veiled avatar of the player, and not for extended story-focused campaigns that didn't involve luck, house rules, Raise Dead, or DM fudging.</p><p></p><p>But now we are circling around the same play-style issues again. You will continue to disagree and present anecdotal evidence that is at odds with my own experience, and that's fine. That's why these differences are irreconcilable. What we want out of the game and how we think the game can get there are fundamentally incompatible. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dragonblade, post: 6268856, member: 2804"] I played 2e from the day it was released, till the day WotC published 3e. And yes, considering that the rules were basically tweaked 1e rules, you could absolutely play it in the style you talk about it. But the tone and atmosphere that 2e tried to convey in the fluff with its implied focus on character growth (as opposed to mechanical PC advancement), and stories put it directly at odds with the underlying mechanics. Level drain, save or die mechanics, LFQW (though to a lesser extent than 3e) etc. all of these things are far better suited for running through a dungeon crawl with a PC that is a thinly veiled avatar of the player, and not for extended story-focused campaigns that didn't involve luck, house rules, Raise Dead, or DM fudging. But now we are circling around the same play-style issues again. You will continue to disagree and present anecdotal evidence that is at odds with my own experience, and that's fine. That's why these differences are irreconcilable. What we want out of the game and how we think the game can get there are fundamentally incompatible. :) [/QUOTE]
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So all these wacky arguments are still about 4e, right?
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