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General Tabletop Discussion
*TTRPGs General
So, any consensus on PHB2 powerhouses?
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<blockquote data-quote="Thaed" data-source="post: 4760556" data-attributes="member: 83383"><p><strong>Power Mongering</strong></p><p></p><p>I'm a bit anal sometimes, but I've been testing the classes out by creating 11th level characters of each class.</p><p> </p><p>(It so happens I'm playing in a game where we are currently 11th level.)</p><p> </p><p>For pure single hit might, pound for pound I'll take a dragonborn sorceror with dragon magic.</p><p> </p><p>Strictly by the book, with assigned stats, and DMG guildelines for magic for starting characters greater than first level, the sorceror can put out </p><p>19 points of damage minimum per at will used as a basic attack.</p><p> </p><p>He can also throw out 3D10+16 or optionally 6d6 +16 with a first level power.</p><p> </p><p> </p><p>Of course his defense doesn't match up to the power curve.</p><p> </p><p> </p><p>A tricked out fighter with multiclass warlord is virtually unstoppable. At least in the Scales of War campaign I play in.</p><p> </p><p>Massive AC and defenses. Can heal himself all day long. Chips away at the opponents until they drop.</p><p> </p><p>The best offense is a good defense.</p><p> </p><p> </p><p>4E does a good job of balancing the classes. On the top end the damage just doesn't always scale up as it should. In my opinion combats should take the same amount of time at 1st level as they do at 30th level. (If you are fighting someone of equal strength.)</p><p> </p><p>I think the higher level powers need to deal more damage.</p><p> </p><p> </p><p>The swordmage is probably the closest to a broken class, but it isn't really qualified for that title either.</p><p> </p><p>PHB2 classes in general are a bit more well rounded and thought out than PHB classes.</p><p> </p><p> </p><p>Have opinion will post.</p></blockquote><p></p>
[QUOTE="Thaed, post: 4760556, member: 83383"] [b]Power Mongering[/b] I'm a bit anal sometimes, but I've been testing the classes out by creating 11th level characters of each class. (It so happens I'm playing in a game where we are currently 11th level.) For pure single hit might, pound for pound I'll take a dragonborn sorceror with dragon magic. Strictly by the book, with assigned stats, and DMG guildelines for magic for starting characters greater than first level, the sorceror can put out 19 points of damage minimum per at will used as a basic attack. He can also throw out 3D10+16 or optionally 6d6 +16 with a first level power. Of course his defense doesn't match up to the power curve. A tricked out fighter with multiclass warlord is virtually unstoppable. At least in the Scales of War campaign I play in. Massive AC and defenses. Can heal himself all day long. Chips away at the opponents until they drop. The best offense is a good defense. 4E does a good job of balancing the classes. On the top end the damage just doesn't always scale up as it should. In my opinion combats should take the same amount of time at 1st level as they do at 30th level. (If you are fighting someone of equal strength.) I think the higher level powers need to deal more damage. The swordmage is probably the closest to a broken class, but it isn't really qualified for that title either. PHB2 classes in general are a bit more well rounded and thought out than PHB classes. Have opinion will post. [/QUOTE]
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So, any consensus on PHB2 powerhouses?
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