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General Tabletop Discussion
*TTRPGs General
So, any consensus on PHB2 powerhouses?
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<blockquote data-quote="cdrcjsn" data-source="post: 4761858" data-attributes="member: 60486"><p>The main reason that [W] powers are outstripping implement powers is that you can spend multiple feats to make your weapon powers better (i.e. you can spend feats to get superior weapons) and there are weapon powers that allow you to attack the same target multiple times, allowing you to stack your static damage bonuses.</p><p></p><p>The developers are aware of the issue I think. </p><p></p><p>For one thing, I see several feats in Arcane Power that will allow implement users to spend extra feats to increase their damage like weapon powers users can currently do.</p><p></p><p>The wizard is still a class that I would venture to say is stronger than other classes, especially at pargon/epic levels. People might not be seeing it at very low levels, but it really is a class that can totally change the pace and difficulty of a fight if played properly.</p></blockquote><p></p>
[QUOTE="cdrcjsn, post: 4761858, member: 60486"] The main reason that [W] powers are outstripping implement powers is that you can spend multiple feats to make your weapon powers better (i.e. you can spend feats to get superior weapons) and there are weapon powers that allow you to attack the same target multiple times, allowing you to stack your static damage bonuses. The developers are aware of the issue I think. For one thing, I see several feats in Arcane Power that will allow implement users to spend extra feats to increase their damage like weapon powers users can currently do. The wizard is still a class that I would venture to say is stronger than other classes, especially at pargon/epic levels. People might not be seeing it at very low levels, but it really is a class that can totally change the pace and difficulty of a fight if played properly. [/QUOTE]
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Community
General Tabletop Discussion
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So, any consensus on PHB2 powerhouses?
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