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<blockquote data-quote="mach1.9pants" data-source="post: 3928697" data-attributes="member: 55946"><p>I like it, it has a good (how I think) 4E feel reference alignment- merchants/wyverns law, most people unaligned.</p><p>To make some moral choices I would add a moderate but growing stronger 'resistance'. Popular amongst the lower classes and even gaining support of the middle (and a few of the upper class who think they can do better out of it); the resistance fights to end the tyrannical rule of the merchants and wyverns. Now the 'resistance' has no name and no leader and is very fragmented. Some (those who have good tendencies) want a system which gives more help to the poorer elements and ends slave trading and such. The more chaos aligned want more social freedom and an end to the heirachical nature of the social classes which is backed by law (but they don't want an end to all the rules- just a relaxing). We also have wildly differing views on how to achieve these fragmented goals- some even using extreme methods of assassination and terrorism (although most don't). </p><p>Making this all the more dangerous is the small but influential cult of the death god (OR whatever you fancy) which has infiltrated all the elements of the town and has a strong unity of purpose (lawful and evil).</p><p>So this can simmer in the background, if the DM wishes, or it can become a focus in the campaign. If the PCs help bring down or change the existing structure will it make the town weaker against outside pressures? Will a breaking of the social order only allow the Cult to take prominence in the power vacuum that follows? Is the member of the resistance asking the PCs to help him against an oppressor actually a cultist getting rid of a wyvern who is thwarting their nefarious plots?</p><p>Hope this helps your project</p><p>M1.9P</p><p>Edit: missed this while typing : "I can see this great cultural divide where the Golden Wyverns consider themselves the altruistic defenders of the city, but everyone in the outside world just sees them as the magical versions of the sharkish traders Crossroads always sends to their town. And the outsiders might be right."</p><p>To right most wyverns think they are the ONLY thing standing between the town and the darkness beyond. And to and extent they are right, but many have become more concerned with their own power than the well being of the town and its folk.</p></blockquote><p></p>
[QUOTE="mach1.9pants, post: 3928697, member: 55946"] I like it, it has a good (how I think) 4E feel reference alignment- merchants/wyverns law, most people unaligned. To make some moral choices I would add a moderate but growing stronger 'resistance'. Popular amongst the lower classes and even gaining support of the middle (and a few of the upper class who think they can do better out of it); the resistance fights to end the tyrannical rule of the merchants and wyverns. Now the 'resistance' has no name and no leader and is very fragmented. Some (those who have good tendencies) want a system which gives more help to the poorer elements and ends slave trading and such. The more chaos aligned want more social freedom and an end to the heirachical nature of the social classes which is backed by law (but they don't want an end to all the rules- just a relaxing). We also have wildly differing views on how to achieve these fragmented goals- some even using extreme methods of assassination and terrorism (although most don't). Making this all the more dangerous is the small but influential cult of the death god (OR whatever you fancy) which has infiltrated all the elements of the town and has a strong unity of purpose (lawful and evil). So this can simmer in the background, if the DM wishes, or it can become a focus in the campaign. If the PCs help bring down or change the existing structure will it make the town weaker against outside pressures? Will a breaking of the social order only allow the Cult to take prominence in the power vacuum that follows? Is the member of the resistance asking the PCs to help him against an oppressor actually a cultist getting rid of a wyvern who is thwarting their nefarious plots? Hope this helps your project M1.9P Edit: missed this while typing : "I can see this great cultural divide where the Golden Wyverns consider themselves the altruistic defenders of the city, but everyone in the outside world just sees them as the magical versions of the sharkish traders Crossroads always sends to their town. And the outsiders might be right." To right most wyverns think they are the ONLY thing standing between the town and the darkness beyond. And to and extent they are right, but many have become more concerned with their own power than the well being of the town and its folk. [/QUOTE]
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