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So... Anybody got a Light, Point of?
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<blockquote data-quote="Emirikol" data-source="post: 3928845" data-attributes="member: 10638"><p>World of Greyhawk From the Ashes by Carl Sargent was the FIRST point of light campaign for D&D. I know you all remember that product because it was one of the last before TSR folded and almost took the hobby with them. This concept is not new and it was universally rejected back then. Anybody care to review all those historical comments? </p><p></p><p>You'd swore that the world had ended when that product came out with all the negative publicity. "It's too dark. It's too scary. It's too ugly. PC's feel like they're up against the world. There's no safe havens. We're afraid to step out our back doors." <strong>Personally, I loved it as a DM, </strong> but I remember practically the entire Greyhawk community flipping their lids because there was no more "faeries and unicorns" flowery universe to dwell in where gold flowed like wine and you always felt "safe." Removed was the "save" button. It went from being Kansas to it being a living death camp overnight so to speak. </p><p></p><p>Mark my words: you're going to hear that again. Plug your ears if they try to turn the beloved "forgotten realms"/Toril into a point of light campaign.</p><p></p><p>Although some of us here may love it, I think many people have a hard time giving up the feeling of 'safety and control' that they have in the traditional safe worlds.</p><p></p><p>jh</p></blockquote><p></p>
[QUOTE="Emirikol, post: 3928845, member: 10638"] World of Greyhawk From the Ashes by Carl Sargent was the FIRST point of light campaign for D&D. I know you all remember that product because it was one of the last before TSR folded and almost took the hobby with them. This concept is not new and it was universally rejected back then. Anybody care to review all those historical comments? You'd swore that the world had ended when that product came out with all the negative publicity. "It's too dark. It's too scary. It's too ugly. PC's feel like they're up against the world. There's no safe havens. We're afraid to step out our back doors." [B]Personally, I loved it as a DM, [/B] but I remember practically the entire Greyhawk community flipping their lids because there was no more "faeries and unicorns" flowery universe to dwell in where gold flowed like wine and you always felt "safe." Removed was the "save" button. It went from being Kansas to it being a living death camp overnight so to speak. Mark my words: you're going to hear that again. Plug your ears if they try to turn the beloved "forgotten realms"/Toril into a point of light campaign. Although some of us here may love it, I think many people have a hard time giving up the feeling of 'safety and control' that they have in the traditional safe worlds. jh [/QUOTE]
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